My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Balloon Giant Skeleton
Giant Snowball
Bats Goblin Gang Mega Minion Furnace Goblin Barrel Balloon
Zap
Bats Goblin Gang Furnace Goblin Barrel Balloon
Barbarian Barrel
Goblin Gang Furnace Goblin Barrel Giant Skeleton
The Log
Goblin Gang Furnace Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Bats Goblin Gang Furnace Goblin Barrel
Royal Delivery
Bats Goblin Gang Mega Minion Goblin Barrel Balloon Giant Skeleton
Fireball
Goblin Gang Mega Minion Furnace Goblin Barrel Balloon
Poison
Bats Goblin Gang Mega Minion Furnace Balloon
Lightning
Mega Minion Furnace Balloon
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mega Minion Goblin Barrel Furnace Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Mega Minion

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Mega Minion Goblin Barrel
Arrows
Balloon Mega Minion Goblin Barrel Giant Skeleton
Goblin Gang
Goblin Barrel Balloon Giant Skeleton
Mega Minion
Bats Arrows Furnace Balloon Giant Skeleton
Furnace
Mega Minion Goblin Barrel Balloon Giant Skeleton
Goblin Barrel
Goblin Gang Bats Arrows Furnace Balloon Giant Skeleton
Balloon
Bats Arrows Goblin Gang Mega Minion Furnace Goblin Barrel Giant Skeleton
Giant Skeleton
Bats Arrows Goblin Gang Mega Minion Furnace Goblin Barrel Balloon

Defense Synergies 0 8

Bats
Giant Skeleton
Arrows
Mega Minion Furnace Giant Skeleton
Goblin Gang
Furnace Giant Skeleton
Mega Minion
Arrows Furnace Giant Skeleton
Furnace
Arrows Goblin Gang Mega Minion
Goblin Barrel
Balloon
Giant Skeleton
Bats Arrows Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Bats Goblin Gang Mega Minion Furnace
Goblin Gang Furnace Bats Mega Minion Giant Skeleton
Bats Goblin Gang Mega Minion Furnace
Arrows Giant Skeleton
Arrows Goblin Gang Bats Mega Minion Furnace
Bats Mega Minion Furnace Arrows Goblin Gang
Arrows Giant Skeleton
Goblin Gang Furnace
Goblin Gang Giant Skeleton
Bats Goblin Gang Arrows Mega Minion Furnace Giant Skeleton
Arrows Mega Minion Bats Goblin Gang Furnace
Furnace Bats Goblin Gang Giant Skeleton
Bats Arrows Goblin Gang Mega Minion Furnace
Goblin Gang Furnace
Goblin Gang Furnace
Bats Arrows Goblin Gang Furnace
Arrows Bats Goblin Gang Mega Minion Furnace
Arrows Furnace Bats Mega Minion Giant Skeleton
Goblin Gang Bats Arrows Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Giant Skeleton
Arrows Goblin Gang Mega Minion
Goblin Gang Giant Skeleton Bats Furnace
Goblin Gang Giant Skeleton Bats
Giant Skeleton Goblin Gang
Arrows Furnace Bats Goblin Gang
Goblin Gang Bats Mega Minion Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Mega Minion
Goblin Gang Mega Minion
Bats Mega Minion Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Goblin Gang
Furnace
Goblin Gang Bats Mega Minion Furnace Giant Skeleton
Bats Arrows Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Furnace
Arrows Bats Mega Minion Furnace
Arrows Furnace
Arrows
Arrows
Bats Goblin Gang
Arrows
Arrows
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Bats
Arrows Mega Minion
Arrows
Giant Skeleton
Arrows
Arrows
Arrows Furnace
Mega Minion
Arrows
Arrows
Arrows
Bats Arrows Furnace
Bats Mega Minion
Mega Minion
Arrows
Arrows
Giant Skeleton
Arrows
Bats Goblin Gang
Arrows Mega Minion
Arrows
Goblin Gang Mega Minion
Arrows
Arrows Giant Skeleton
Mega Minion
Bats Goblin Gang Giant Skeleton
Bats
Giant Skeleton

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