My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Dark Prince Goblin Giant Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Dark Prince Sparky
Giant Snowball
Bats Archers Dart Goblin
Zap
Bats Archers Dart Goblin Dark Prince Goblin Giant Sparky
Barbarian Barrel
Archers Dart Goblin Dark Prince Sparky
The Log
Archers Dart Goblin Dark Prince Sparky
Earthquake
Archers
Arrows
Bats Archers Dart Goblin
Royal Delivery
Bats Archers Dart Goblin Dark Prince Sparky
Fireball
Archers Dart Goblin Sparky
Poison
Bats Archers Dart Goblin Sparky
Lightning
Dark Prince Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Dart Goblin Dark Prince Monk Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Dart Goblin

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Dark Prince Goblin Giant Sparky
Zap
Goblin Giant Sparky Bats Archers Dart Goblin Dark Prince
Archers
Zap Dark Prince Goblin Giant
Dart Goblin
Zap Dark Prince Goblin Giant Sparky Monk
Dark Prince
Bats Zap Archers Dart Goblin Goblin Giant Sparky
Goblin Giant
Zap Sparky Bats Archers Dart Goblin Dark Prince
Sparky
Zap Goblin Giant Bats Dart Goblin Dark Prince
Monk
Dart Goblin

Defense Synergies 1 15

Bats
Zap Dart Goblin Dark Prince Goblin Giant Sparky
Zap
Goblin Giant Bats Archers Dart Goblin Dark Prince Sparky
Archers
Zap Dart Goblin Dark Prince Goblin Giant
Dart Goblin
Bats Zap Archers Dark Prince Goblin Giant
Dark Prince
Bats Zap Archers Dart Goblin
Goblin Giant
Zap Bats Archers Dart Goblin Sparky
Sparky
Bats Zap Goblin Giant
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Giant Sparky
Sparky Bats Zap Dart Goblin Dark Prince Monk
Sparky Bats Archers Dart Goblin Dark Prince
Sparky Bats Dart Goblin Dark Prince Monk
Dark Prince Sparky Monk
Bats Zap Archers Dart Goblin Dark Prince
Bats Dart Goblin Zap Archers
Zap Dart Goblin Goblin Giant Sparky Monk
Sparky
Archers Dart Goblin Dark Prince Sparky
Bats Archers Dart Goblin Zap Dark Prince Goblin Giant
Bats Zap Archers Dart Goblin
Sparky Bats Zap Dark Prince
Sparky Bats Zap Dart Goblin Dark Prince
Sparky
Monk Zap Sparky
Sparky Bats Dark Prince
Bats Zap Archers Dart Goblin Dark Prince
Zap Bats Archers Dart Goblin Dark Prince
Sparky Dart Goblin
Dark Prince Bats Archers Dart Goblin Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Dark Prince Sparky
Zap Archers Monk
Bats Zap Dark Prince Goblin Giant Sparky
Dark Prince Bats Zap Goblin Giant Sparky Monk
Dark Prince Goblin Giant Sparky
Bats Zap Archers Dart Goblin Goblin Giant Monk
Dark Prince Sparky Bats Archers Dart Goblin Goblin Giant
Dark Prince Goblin Giant Sparky
Zap Bats Dark Prince Sparky Monk
Dart Goblin Goblin Giant Sparky
Bats Dart Goblin Dark Prince Sparky
Monk Zap Dark Prince Goblin Giant
Dark Prince Goblin Giant Sparky
Archers Dart Goblin Sparky
Sparky Bats Zap Archers Dart Goblin Dark Prince Goblin Giant Monk
Bats Zap Archers Dart Goblin Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky Monk
Monk Zap Dart Goblin
Dart Goblin Goblin Giant Sparky
Dart Goblin Dark Prince Sparky
Zap Dark Prince Sparky
Bats Zap Dart Goblin Goblin Giant Monk
Archers Dart Goblin Sparky
Zap Dart Goblin
Monk Zap Dart Goblin
Bats Sparky
Monk Zap Dart Goblin Dark Prince Sparky
Monk Zap Archers Dart Goblin
Dart Goblin Sparky
Dart Goblin Monk
Zap Dart Goblin Sparky
Zap Dart Goblin Sparky
Dart Goblin Sparky
Monk Sparky
Bats Sparky
Zap Archers Dart Goblin Dark Prince Sparky Monk
Zap Dart Goblin Monk
Sparky Monk
Sparky Monk
Zap Monk
Zap Dark Prince Sparky
Zap Dart Goblin Sparky Monk
Zap Sparky Monk
Zap Dart Goblin Sparky
Bats Zap Archers Dart Goblin Sparky
Zap Bats Dart Goblin
Sparky
Zap Dart Goblin Sparky
Zap Sparky Monk
Sparky
Sparky Monk
Zap Bats Archers Dart Goblin Dark Prince
Zap Archers Dart Goblin Monk
Dart Goblin Dark Prince Sparky
Zap Dart Goblin
Monk Zap Sparky
Dart Goblin Dark Prince Sparky
Zap Bats Dart Goblin Sparky
Bats Zap Dart Goblin
Zap Dart Goblin Dark Prince Goblin Giant Sparky Monk

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