My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Collector Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel Skeleton King
Giant Snowball
Fire Spirit Bats Archers Goblin Barrel Skeleton King
Zap
Fire Spirit Bats Archers Goblin Barrel Skeleton King
Barbarian Barrel
Fire Spirit Archers Goblin Barrel Skeleton King
The Log
Fire Spirit Archers Goblin Barrel Skeleton King
Earthquake
Archers Elixir Collector Goblin Barrel Skeleton King
Arrows
Fire Spirit Bats Archers Goblin Barrel Skeleton King
Royal Delivery
Fire Spirit Bats Archers Goblin Barrel Skeleton King
Fireball
Archers Elixir Collector Goblin Barrel Skeleton King
Poison
Bats Archers Elixir Collector Skeleton King
Lightning
Elixir Collector Skeleton King
Rocket
Elixir Collector Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Freeze Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Barbarian Barrel Archers Goblin Barrel Freeze Skeleton King Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Barbarian Barrel Archers

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Bats
Barbarian Barrel Goblin Barrel Skeleton King
Archers
Barbarian Barrel
Elixir Collector
Barbarian Barrel
Bats Archers Goblin Barrel
Goblin Barrel
Fire Spirit Bats Barbarian Barrel Skeleton King
Freeze
Skeleton King
Bats Goblin Barrel

Defense Synergies 1 4

Fire Spirit
Bats
Barbarian Barrel Freeze Skeleton King
Archers
Barbarian Barrel Skeleton King
Elixir Collector
Barbarian Barrel
Archers Bats
Goblin Barrel
Freeze
Bats
Skeleton King
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Bats
Fire Spirit Bats Archers Freeze
Bats Skeleton King
Barbarian Barrel
Barbarian Barrel Freeze Fire Spirit Bats Archers
Bats Fire Spirit Archers Freeze
Barbarian Barrel
Skeleton King
Fire Spirit Archers Barbarian Barrel
Bats Archers Barbarian Barrel Freeze Skeleton King
Bats Archers
Fire Spirit Bats Freeze
Fire Spirit Bats Barbarian Barrel Freeze Skeleton King
Skeleton King
Freeze
Bats
Fire Spirit Bats Archers Barbarian Barrel
Barbarian Barrel Freeze Fire Spirit Bats Archers
Fire Spirit Bats Archers Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel
Archers Barbarian Barrel
Bats
Bats Barbarian Barrel
Fire Spirit Bats Archers Freeze
Bats Archers
Freeze Bats Barbarian Barrel
Bats
Skeleton King
Archers
Bats Archers Barbarian Barrel Freeze Skeleton King
Bats Archers Barbarian Barrel Freeze Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Fire Spirit Barbarian Barrel
Fire Spirit Bats Freeze
Fire Spirit Archers
Fire Spirit Barbarian Barrel Freeze
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Archers
Fire Spirit Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Bats
Fire Spirit Archers Barbarian Barrel
Fire Spirit Barbarian Barrel
Barbarian Barrel
Freeze Fire Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fire Spirit Bats Archers
Bats Freeze
Freeze
Fire Spirit Bats Archers Barbarian Barrel Freeze
Fire Spirit Archers
Freeze
Barbarian Barrel
Skeleton King
Bats Freeze Skeleton King
Bats
Barbarian Barrel Freeze

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