My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Goblin Barrel
Barbarian Barrel
Cannon Goblin Barrel Electro Wizard Magic Archer
The Log
Cannon Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Electro Wizard Magic Archer
Fireball
Cannon Goblin Barrel Electro Wizard Magic Archer
Poison
Cannon Electro Wizard Magic Archer
Lightning
Cannon Electro Wizard Magic Archer Archer Queen
Rocket
Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Goblin Barrel Electro Wizard Magic Archer Archer Queen Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Cannon Goblin Barrel Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Rocket
Mirror
Mirror
Goblin Barrel Rocket Magic Archer
Goblin Barrel
Mirror Mega Knight
Electro Wizard
Magic Archer Mega Knight
Magic Archer
Mirror Electro Wizard Mega Knight
Mega Knight
Goblin Barrel Electro Wizard Magic Archer Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 10

Cannon
Mirror Rocket Electro Wizard Magic Archer Archer Queen
Rocket
Cannon
Mirror
Cannon Electro Wizard Magic Archer Mega Knight
Goblin Barrel
Electro Wizard
Cannon Mirror Magic Archer Mega Knight
Magic Archer
Cannon Mirror Electro Wizard Mega Knight
Mega Knight
Mirror Electro Wizard Magic Archer
Archer Queen
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Electro Wizard Magic Archer
Cannon Electro Wizard Mega Knight
Cannon Rocket Mega Knight Electro Wizard
Cannon Electro Wizard Mega Knight
Rocket Mega Knight
Cannon Electro Wizard Magic Archer Mega Knight
Rocket Electro Wizard Cannon Magic Archer
Rocket Cannon Electro Wizard Magic Archer Mega Knight
Cannon Archer Queen
Cannon Electro Wizard Mega Knight
Electro Wizard Cannon Magic Archer Mega Knight
Electro Wizard Magic Archer
Cannon Mega Knight Rocket Electro Wizard
Rocket Mega Knight Cannon Electro Wizard Magic Archer
Cannon Electro Wizard Mega Knight
Rocket Cannon Electro Wizard Mega Knight
Mega Knight Cannon Electro Wizard
Cannon Mega Knight Electro Wizard Magic Archer
Cannon Electro Wizard Magic Archer Mega Knight
Cannon Electro Wizard
Mega Knight Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Rocket Magic Archer Mega Knight
Mega Knight Rocket Electro Wizard
Rocket Mega Knight Electro Wizard
Cannon Mega Knight
Rocket Electro Wizard Magic Archer
Rocket Electro Wizard
Mega Knight
Rocket Electro Wizard Mega Knight Magic Archer
Cannon
Mega Knight
Rocket Mega Knight Electro Wizard Archer Queen
Rocket Mega Knight Cannon
Cannon Magic Archer Mega Knight
Electro Wizard Rocket Magic Archer Archer Queen
Mega Knight Cannon Electro Wizard Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Electro Wizard Magic Archer
Rocket Magic Archer
Rocket
Rocket Magic Archer Mega Knight
Rocket Magic Archer
Magic Archer
Magic Archer
Rocket Electro Wizard
Rocket Electro Wizard Magic Archer
Rocket Magic Archer Archer Queen
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket Mega Knight
Rocket
Rocket
Rocket Electro Wizard Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket
Magic Archer Mega Knight
Electro Wizard Magic Archer
Magic Archer Mega Knight
Rocket Magic Archer
Electro Wizard Magic Archer
Rocket Electro Wizard
Rocket Magic Archer Mega Knight
Rocket Electro Wizard Magic Archer
Mega Knight
Rocket Magic Archer
Electro Wizard Rocket Magic Archer
Rocket Electro Wizard Magic Archer Archer Queen
Rocket Electro Wizard Magic Archer Mega Knight
Magic Archer
Rocket Archer Queen
Mega Knight Archer Queen
Rocket Electro Wizard Magic Archer Archer Queen
Rocket Electro Wizard Magic Archer Archer Queen
Rocket Electro Wizard Magic Archer Mega Knight Archer Queen

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