My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Barbarians Inferno Dragon
Zap
Bats Inferno Tower Inferno Dragon
Barbarian Barrel
Electro Spirit Barbarians Inferno Tower Electro Wizard
The Log
Electro Spirit Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Barbarians Electro Wizard Inferno Dragon
Fireball
Barbarians Inferno Tower Electro Wizard Inferno Dragon
Poison
Bats Barbarians Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Barbarians Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Arrows Electro Wizard Inferno Dragon Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Arrows

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Bats
Zap Inferno Dragon
Zap
Arrows Electro Wizard Electro Spirit Bats
Arrows
Zap
Barbarians
Inferno Tower
Electro Wizard
Zap
Inferno Dragon
Bats

Defense Synergies 2 13

Electro Spirit
Zap Electro Wizard
Bats
Zap Inferno Tower Electro Wizard Inferno Dragon
Zap
Electro Wizard Electro Spirit Bats Arrows Barbarians Inferno Tower Inferno Dragon
Arrows
Zap Barbarians Inferno Tower
Barbarians
Zap Arrows
Inferno Tower
Electro Wizard Bats Zap Arrows
Electro Wizard
Zap Inferno Tower Electro Spirit Bats Inferno Dragon
Inferno Dragon
Bats Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Barbarians Inferno Tower Inferno Dragon Bats Zap Electro Wizard
Barbarians Inferno Tower Bats Electro Wizard Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Bats Electro Wizard
Arrows Barbarians
Arrows Electro Spirit Bats Zap Electro Wizard
Bats Inferno Tower Electro Wizard Inferno Dragon Electro Spirit Zap Arrows
Electro Spirit Zap Arrows Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower Electro Wizard
Bats Barbarians Electro Wizard Electro Spirit Zap Arrows
Arrows Inferno Tower Inferno Dragon Bats Zap Electro Wizard
Barbarians Inferno Tower Bats Zap Electro Wizard
Electro Spirit Bats Zap Arrows Barbarians Electro Wizard
Barbarians Inferno Tower Inferno Dragon Electro Wizard
Barbarians Inferno Tower Zap Electro Wizard Inferno Dragon
Barbarians Bats Arrows Inferno Tower Electro Wizard
Arrows Electro Spirit Bats Zap Barbarians Electro Wizard
Zap Arrows Electro Spirit Bats Barbarians Electro Wizard Inferno Dragon
Barbarians Inferno Tower Electro Wizard Inferno Dragon
Electro Spirit Bats Arrows Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Inferno Dragon
Barbarians Bats Zap Inferno Tower Electro Wizard
Bats Zap Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Inferno Dragon
Arrows Electro Spirit Bats Zap Electro Wizard
Bats Barbarians Inferno Tower Electro Wizard
Inferno Tower Barbarians Inferno Dragon
Zap Electro Wizard Electro Spirit Bats Barbarians Inferno Tower Inferno Dragon
Inferno Tower Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians Inferno Tower
Zap Arrows Barbarians Electro Wizard
Barbarians Inferno Tower
Barbarians
Barbarians Inferno Tower Electro Wizard Electro Spirit Bats Zap Inferno Dragon
Bats Arrows Electro Spirit Zap Barbarians Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Barbarians
Zap Arrows
Arrows Electro Spirit Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows Barbarians
Zap Arrows Electro Spirit
Inferno Dragon
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Bats Zap Arrows Electro Wizard
Zap Electro Wizard Electro Spirit Bats
Zap Arrows
Zap Electro Spirit Arrows Electro Wizard
Arrows
Zap Electro Wizard Electro Spirit Bats Barbarians
Zap Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Zap
Zap Arrows
Zap Electro Spirit Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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