My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Royal Hogs Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Skeleton King
Giant Snowball
Barbarians Royal Hogs Electro Dragon Skeleton King
Zap
Royal Hogs Skeleton King
Barbarian Barrel
Barbarians Elite Barbarians Wizard Royal Hogs Skeleton King
The Log
Barbarians Elite Barbarians Royal Hogs Skeleton King
Earthquake
Barbarians Royal Hogs Skeleton King
Arrows
Royal Hogs Skeleton King
Royal Delivery
Barbarians Elite Barbarians Wizard Royal Hogs Electro Dragon Skeleton King
Fireball
Barbarians Elite Barbarians Wizard Royal Hogs Electro Dragon Skeleton King
Poison
Barbarians Wizard Royal Hogs Electro Dragon Skeleton King
Lightning
Elite Barbarians Wizard Electro Dragon Skeleton King
Rocket
Barbarians Elite Barbarians Wizard Royal Hogs Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton King Barbarians Wizard Royal Hogs Electro Dragon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Skeleton King Barbarians Wizard

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs
Barbarians
Elite Barbarians
Arrows Wizard
Wizard
Elite Barbarians Royal Hogs
Royal Hogs
Arrows Wizard
Rocket
Electro Dragon
Skeleton King

Defense Synergies 0 3

Arrows
Barbarians
Barbarians
Arrows
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton King
Royal Hogs
Rocket
Electro Dragon
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Dragon
Barbarians Elite Barbarians Electro Dragon
Barbarians Rocket Elite Barbarians Electro Dragon
Barbarians Elite Barbarians Electro Dragon Skeleton King
Arrows Barbarians Elite Barbarians Rocket
Arrows Electro Dragon
Rocket Arrows Wizard Electro Dragon
Rocket Arrows Barbarians Electro Dragon
Barbarians Elite Barbarians Skeleton King
Elite Barbarians Barbarians
Barbarians Arrows Wizard Electro Dragon Skeleton King
Arrows Wizard Electro Dragon
Barbarians Elite Barbarians Wizard Rocket Electro Dragon
Wizard Rocket Arrows Barbarians Electro Dragon Skeleton King
Barbarians Elite Barbarians Skeleton King
Barbarians Rocket Elite Barbarians
Barbarians Wizard Arrows Elite Barbarians Electro Dragon
Arrows Barbarians Elite Barbarians Wizard Electro Dragon
Arrows Wizard Barbarians Electro Dragon
Barbarians Elite Barbarians
Wizard Arrows Barbarians Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians
Arrows Elite Barbarians Wizard Rocket Electro Dragon
Barbarians Elite Barbarians Rocket Electro Dragon
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians
Arrows Wizard Rocket Electro Dragon
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians
Rocket Electro Dragon Barbarians Elite Barbarians
Barbarians
Barbarians Elite Barbarians Electro Dragon
Rocket Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Wizard Skeleton King
Wizard Barbarians Electro Dragon
Barbarians Elite Barbarians Electro Dragon Rocket Skeleton King
Arrows Barbarians Elite Barbarians Wizard Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Electro Dragon
Arrows Electro Dragon
Rocket Arrows Electro Dragon
Arrows Barbarians Rocket
Wizard Rocket Arrows
Arrows Wizard Rocket Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Rocket Elite Barbarians Electro Dragon
Rocket Arrows Wizard Electro Dragon
Arrows Wizard Rocket Electro Dragon
Rocket Elite Barbarians
Arrows Rocket Electro Dragon
Arrows Elite Barbarians
Rocket Arrows Wizard Electro Dragon
Arrows Wizard Rocket Electro Dragon
Arrows Rocket
Rocket
Rocket Arrows Wizard Electro Dragon
Rocket Arrows Wizard Electro Dragon
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Rocket Arrows
Elite Barbarians Arrows Wizard Electro Dragon
Rocket Electro Dragon Wizard
Elite Barbarians
Arrows Wizard Rocket Electro Dragon
Rocket Arrows Electro Dragon
Rocket Arrows Wizard
Barbarians Rocket Electro Dragon
Rocket Arrows Wizard Electro Dragon
Arrows
Wizard Rocket Electro Dragon
Arrows Wizard Electro Dragon Skeleton King
Rocket Arrows
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Rocket Skeleton King
Rocket Electro Dragon
Electro Dragon Rocket

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