My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Cannon Cart Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Barbarians Hog Rider Electro Dragon
Zap
Cannon Cart
Barbarian Barrel
Knight Barbarians Cannon Cart
The Log
Barbarians Hog Rider Cannon Cart
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Hog Rider Electro Dragon Cannon Cart Mother Witch
Fireball
Barbarians Hog Rider Electro Dragon Cannon Cart Mother Witch
Poison
Barbarians Electro Dragon Mother Witch
Lightning
Knight Electro Dragon Cannon Cart Mother Witch
Rocket
Barbarians Hog Rider Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Hog Rider Mother Witch Barbarians Electro Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Cannon Cart Mother Witch
Knight
Hog Rider Arrows Electro Dragon Cannon Cart Mother Witch
Barbarians
Hog Rider
Hog Rider
Arrows Knight Rage Barbarians Cannon Cart Mother Witch
Rage
Hog Rider Electro Dragon Cannon Cart Mother Witch
Electro Dragon
Knight Rage Cannon Cart Mother Witch
Cannon Cart
Arrows Knight Hog Rider Rage Electro Dragon Mother Witch
Mother Witch
Arrows Knight Hog Rider Rage Electro Dragon Cannon Cart

Defense Synergies 1 7

Arrows
Knight Barbarians Cannon Cart Mother Witch
Knight
Electro Dragon Arrows Cannon Cart Mother Witch
Barbarians
Arrows
Hog Rider
Rage
Electro Dragon
Knight Cannon Cart
Cannon Cart
Arrows Knight Electro Dragon
Mother Witch
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Electro Dragon
Barbarians Knight Electro Dragon Cannon Cart
Barbarians Knight Electro Dragon Cannon Cart
Barbarians Knight Electro Dragon Cannon Cart
Arrows Barbarians
Arrows Electro Dragon Cannon Cart Mother Witch
Arrows Electro Dragon
Arrows Barbarians Electro Dragon Cannon Cart
Barbarians
Knight Barbarians Cannon Cart
Barbarians Mother Witch Arrows Knight Electro Dragon Cannon Cart
Arrows Electro Dragon
Barbarians Knight Electro Dragon Cannon Cart
Arrows Barbarians Electro Dragon Cannon Cart
Barbarians Knight Cannon Cart
Barbarians
Barbarians Arrows Knight Electro Dragon Cannon Cart
Arrows Knight Barbarians Electro Dragon Cannon Cart
Arrows Knight Barbarians Electro Dragon Cannon Cart Mother Witch
Barbarians Cannon Cart
Arrows Knight Barbarians Electro Dragon Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Cannon Cart
Arrows Knight Electro Dragon Cannon Cart
Barbarians Knight Electro Dragon Cannon Cart
Knight Barbarians Cannon Cart
Barbarians Knight Cannon Cart
Arrows Mother Witch Electro Dragon
Knight Barbarians Cannon Cart
Knight Barbarians Cannon Cart
Electro Dragon Knight Barbarians Cannon Cart
Barbarians
Knight Barbarians Electro Dragon Cannon Cart
Arrows Barbarians
Barbarians Cannon Cart Knight
Barbarians Electro Dragon Cannon Cart
Barbarians Electro Dragon Knight Cannon Cart
Arrows Barbarians Electro Dragon Cannon Cart Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Cannon Cart
Cannon Cart Arrows Knight Barbarians
Arrows
Arrows Mother Witch Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Knight Electro Dragon Cannon Cart
Arrows Electro Dragon
Knight Cannon Cart
Arrows Electro Dragon Cannon Cart
Arrows Cannon Cart
Arrows Electro Dragon Cannon Cart
Arrows Electro Dragon Cannon Cart
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mother Witch
Arrows
Arrows Barbarians Electro Dragon Cannon Cart
Arrows Mother Witch Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Mother Witch
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Barbarians Electro Dragon Cannon Cart
Arrows Electro Dragon
Arrows
Knight Electro Dragon Cannon Cart
Arrows Electro Dragon
Arrows
Electro Dragon Cannon Cart
Electro Dragon
Electro Dragon
Electro Dragon Cannon Cart

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