My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions Barbarians
Zap
Minions Goblin Giant Sparky
Barbarian Barrel
Knight Barbarians Sparky
The Log
Barbarians Sparky
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Mother Witch Sparky
Fireball
Minions Barbarians Mother Witch Sparky
Poison
Minions Barbarians Mother Witch Sparky
Lightning
Knight Mother Witch Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Minions Mother Witch Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Goblin Giant Mother Witch
Knight
Minions Arrows Mother Witch Sparky
Minions
Knight Rage Goblin Giant Sparky
Barbarians
Rage
Minions Sparky Goblin Giant Mother Witch
Goblin Giant
Sparky Arrows Minions Rage Mother Witch
Mother Witch
Arrows Knight Rage Goblin Giant
Sparky
Arrows Rage Goblin Giant Knight Minions

Defense Synergies 1 8

Arrows
Knight Barbarians Mother Witch Sparky
Knight
Minions Arrows Mother Witch Sparky
Minions
Knight Goblin Giant
Barbarians
Arrows
Rage
Goblin Giant
Minions Sparky
Mother Witch
Arrows Knight
Sparky
Arrows Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Giant Sparky
Barbarians Sparky Knight Minions
Barbarians Sparky Knight Minions
Barbarians Sparky Knight Minions
Arrows Barbarians Sparky
Arrows Minions Mother Witch
Minions Arrows
Arrows Barbarians Goblin Giant Sparky
Barbarians Sparky Minions
Knight Barbarians Sparky
Minions Barbarians Mother Witch Arrows Knight Goblin Giant
Arrows Minions
Barbarians Sparky Knight Minions
Sparky Arrows Minions Barbarians
Barbarians Sparky Knight
Barbarians Sparky
Barbarians Sparky Arrows Knight Minions
Arrows Knight Minions Barbarians
Arrows Knight Minions Barbarians Mother Witch
Barbarians Sparky
Arrows Knight Minions Barbarians Goblin Giant Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Sparky
Arrows Knight
Barbarians Knight Minions Goblin Giant Sparky
Knight Barbarians Goblin Giant Sparky
Barbarians Knight Goblin Giant Sparky
Arrows Mother Witch Minions Goblin Giant
Sparky Knight Minions Barbarians Goblin Giant
Knight Barbarians Goblin Giant Sparky
Knight Minions Barbarians Sparky
Barbarians Goblin Giant Sparky
Knight Minions Barbarians Sparky
Arrows Barbarians Goblin Giant
Barbarians Knight Goblin Giant Sparky
Barbarians Sparky
Barbarians Sparky Knight Minions Goblin Giant
Arrows Minions Barbarians Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Knight Barbarians Sparky
Arrows Sparky
Arrows Mother Witch Minions Goblin Giant
Arrows Sparky
Arrows
Arrows
Minions Sparky
Arrows Knight Sparky
Arrows
Knight Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Arrows Sparky
Arrows Mother Witch
Minions Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Mother Witch Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Mother Witch Sparky
Minions
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions Barbarians
Arrows
Arrows
Knight Sparky
Arrows
Arrows Sparky
Sparky
Minions Sparky
Goblin Giant Sparky

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