My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone Giant Skeleton
Giant Snowball
Barbarians Wall Breakers Clone
Zap
Wall Breakers Clone
Barbarian Barrel
Barbarians Wall Breakers Clone Hunter Giant Skeleton Electro Wizard
The Log
Barbarians Wall Breakers Clone Hunter Giant Skeleton
Earthquake
Barbarians Clone
Arrows
Wall Breakers Clone
Royal Delivery
Barbarians Battle Healer Wall Breakers Clone Hunter Giant Skeleton Electro Wizard
Fireball
Barbarians Battle Healer Wall Breakers Clone Hunter Electro Wizard
Poison
Barbarians Battle Healer Clone Hunter Electro Wizard
Lightning
Battle Healer Hunter Electro Wizard
Rocket
Barbarians Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Clone Battle Healer Freeze Hunter Electro Wizard Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Clone Battle Healer Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer
Battle Healer
Barbarians Hunter Giant Skeleton Electro Wizard
Wall Breakers
Electro Wizard
Clone
Giant Skeleton Electro Wizard
Freeze
Hunter
Battle Healer Giant Skeleton
Giant Skeleton
Clone Battle Healer Hunter Electro Wizard
Electro Wizard
Battle Healer Wall Breakers Clone Giant Skeleton

Defense Synergies 0 8

Barbarians
Battle Healer
Hunter Giant Skeleton Electro Wizard
Wall Breakers
Clone
Freeze
Hunter Electro Wizard
Hunter
Battle Healer Freeze Giant Skeleton Electro Wizard
Giant Skeleton
Battle Healer Hunter Electro Wizard
Electro Wizard
Battle Healer Freeze Hunter Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Barbarians Hunter Battle Healer Electro Wizard
Barbarians Hunter Freeze Giant Skeleton Electro Wizard
Barbarians Hunter Electro Wizard
Barbarians Battle Healer Giant Skeleton
Freeze Hunter Electro Wizard
Hunter Electro Wizard Freeze
Barbarians Battle Healer Giant Skeleton Electro Wizard
Barbarians Hunter
Barbarians Battle Healer Hunter Giant Skeleton Electro Wizard
Barbarians Electro Wizard Freeze Hunter Giant Skeleton
Hunter Electro Wizard
Barbarians Hunter Battle Healer Freeze Giant Skeleton Electro Wizard
Barbarians Freeze Hunter Electro Wizard
Barbarians Hunter Electro Wizard
Barbarians Freeze Hunter Electro Wizard
Barbarians Hunter Electro Wizard
Barbarians Battle Healer Hunter Electro Wizard
Freeze Hunter Barbarians Battle Healer Giant Skeleton Electro Wizard
Barbarians Hunter Electro Wizard
Barbarians Battle Healer Hunter Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Giant Skeleton Electro Wizard
Electro Wizard Battle Healer Hunter
Barbarians Giant Skeleton Battle Healer Hunter Electro Wizard
Hunter Giant Skeleton Barbarians Battle Healer Electro Wizard
Barbarians Giant Skeleton Battle Healer Hunter
Freeze Hunter Electro Wizard
Barbarians Battle Healer Hunter Giant Skeleton Electro Wizard
Giant Skeleton Barbarians Battle Healer Hunter
Freeze Giant Skeleton Electro Wizard Barbarians
Barbarians
Barbarians Hunter Giant Skeleton
Barbarians Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Hunter
Barbarians
Barbarians Electro Wizard Battle Healer Freeze Hunter Giant Skeleton
Barbarians Battle Healer Freeze Hunter Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Electro Wizard
Giant Skeleton
Barbarians Freeze Giant Skeleton
Freeze Hunter
Freeze Hunter
Electro Wizard
Electro Wizard
Hunter
Freeze
Hunter
Freeze
Hunter Electro Wizard
Giant Skeleton
Barbarians
Freeze Hunter
Hunter Electro Wizard
Hunter Electro Wizard
Electro Wizard Freeze
Hunter
Freeze Electro Wizard
Giant Skeleton
Electro Wizard Barbarians Freeze
Hunter Electro Wizard
Freeze
Hunter Electro Wizard
Giant Skeleton
Freeze Giant Skeleton Electro Wizard
Electro Wizard
Freeze Giant Skeleton Electro Wizard

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