My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Barbarians Night Witch
Zap
Bats Firecracker Night Witch
Barbarian Barrel
Knight Firecracker Barbarians Valkyrie Night Witch
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Bats Firecracker Night Witch
Royal Delivery
Bats Knight Firecracker Barbarians Valkyrie Night Witch
Fireball
Firecracker Barbarians Night Witch
Poison
Bats Firecracker Barbarians Night Witch
Lightning
Knight Valkyrie Night Witch
Rocket
Barbarians Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Valkyrie Night Witch Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Firecracker
Arrows
Knight Night Witch Mega Knight
Knight
Bats Firecracker Arrows Night Witch
Firecracker
Knight Bats Valkyrie Mega Knight
Barbarians
Valkyrie
Bats Firecracker
Night Witch
Arrows Knight Mega Knight
Mega Knight
Bats Arrows Firecracker Night Witch

Defense Synergies 4 11

Bats
Knight Firecracker Valkyrie Mega Knight
Arrows
Mega Knight Knight Barbarians Valkyrie
Knight
Bats Firecracker Arrows Night Witch
Firecracker
Knight Valkyrie Bats Night Witch Mega Knight
Barbarians
Arrows
Valkyrie
Firecracker Bats Arrows Night Witch
Night Witch
Knight Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Bats Firecracker Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Barbarians Bats Knight Firecracker Valkyrie Night Witch Mega Knight
Barbarians Mega Knight Bats Knight Valkyrie Night Witch
Barbarians Night Witch Bats Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker Barbarians Valkyrie Mega Knight
Arrows Bats Firecracker Valkyrie Night Witch Mega Knight
Bats Arrows Firecracker Night Witch
Arrows Barbarians Valkyrie Mega Knight
Barbarians Night Witch
Knight Firecracker Barbarians Valkyrie Night Witch Mega Knight
Bats Barbarians Valkyrie Arrows Knight Firecracker Night Witch Mega Knight
Arrows Bats Firecracker Night Witch
Barbarians Night Witch Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Arrows Firecracker Barbarians Night Witch
Barbarians Knight Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Bats Arrows Knight Firecracker Valkyrie Night Witch
Arrows Mega Knight Bats Knight Firecracker Barbarians Valkyrie Night Witch
Arrows Valkyrie Bats Knight Firecracker Barbarians Mega Knight
Barbarians
Valkyrie Mega Knight Bats Arrows Knight Firecracker Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Mega Knight
Arrows Knight Firecracker Valkyrie Mega Knight
Barbarians Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Knight Barbarians Night Witch
Barbarians Knight Valkyrie Night Witch Mega Knight
Arrows Firecracker Bats
Bats Knight Barbarians Valkyrie Night Witch
Mega Knight Knight Barbarians Valkyrie
Mega Knight Bats Knight Firecracker Barbarians Valkyrie
Barbarians
Mega Knight Bats Knight Barbarians Valkyrie
Mega Knight Arrows Barbarians Valkyrie
Barbarians Mega Knight Knight Valkyrie Night Witch
Firecracker Barbarians Valkyrie Mega Knight
Barbarians Bats Knight Firecracker Valkyrie Night Witch
Bats Arrows Valkyrie Mega Knight Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Barbarians Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Night Witch
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Night Witch
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Night Witch Mega Knight
Arrows
Arrows Barbarians
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Night Witch
Bats Firecracker
Night Witch
Arrows Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Barbarians Night Witch
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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