My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Baby Dragon Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians Baby Dragon Electro Dragon
Zap
Bomber
Barbarian Barrel
Bomber Barbarians
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians Elixir Collector
Arrows
Bomber
Royal Delivery
Bomber Barbarians Battle Healer Baby Dragon Electro Dragon
Fireball
Bomber Barbarians Battle Healer Elixir Collector Baby Dragon Electro Dragon
Poison
Bomber Barbarians Battle Healer Elixir Collector Electro Dragon
Lightning
Battle Healer Elixir Collector Baby Dragon Electro Dragon
Rocket
Barbarians Battle Healer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Battle Healer Baby Dragon Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Tornado Battle Healer Baby Dragon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Battle Healer Baby Dragon
Barbarians
Battle Healer
Battle Healer
Baby Dragon Electro Dragon Bomber Barbarians Tornado Golem
Elixir Collector
Tornado
Baby Dragon Battle Healer Electro Dragon Golem
Baby Dragon
Battle Healer Tornado Golem Bomber Electro Dragon
Electro Dragon
Battle Healer Golem Tornado Baby Dragon
Golem
Bomber Baby Dragon Electro Dragon Battle Healer Tornado

Defense Synergies 2 5

Bomber
Tornado
Barbarians
Battle Healer
Baby Dragon Electro Dragon Tornado
Elixir Collector
Tornado
Bomber Battle Healer Baby Dragon Electro Dragon
Baby Dragon
Battle Healer Tornado Electro Dragon
Electro Dragon
Battle Healer Tornado Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon Electro Dragon
Barbarians Bomber Battle Healer Electro Dragon
Barbarians Tornado Bomber Electro Dragon
Barbarians Bomber Electro Dragon
Bomber Barbarians Battle Healer Tornado
Tornado Bomber Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Barbarians Battle Healer Baby Dragon Electro Dragon
Barbarians Tornado
Tornado Bomber Barbarians Battle Healer
Barbarians Bomber Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Barbarians Bomber Battle Healer Electro Dragon
Bomber Barbarians Tornado Baby Dragon Electro Dragon
Barbarians
Barbarians Tornado
Barbarians Bomber Tornado Electro Dragon
Bomber Barbarians Battle Healer Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Bomber Barbarians Battle Healer Electro Dragon
Barbarians Tornado
Bomber Barbarians Battle Healer Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer
Bomber Battle Healer Baby Dragon Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Battle Healer Tornado
Barbarians Battle Healer
Tornado Baby Dragon Electro Dragon
Barbarians Battle Healer
Barbarians Battle Healer
Electro Dragon Barbarians Tornado Baby Dragon
Barbarians
Barbarians Electro Dragon
Barbarians Tornado
Barbarians
Bomber Barbarians Baby Dragon Electro Dragon
Barbarians Electro Dragon Bomber Battle Healer Tornado Baby Dragon
Bomber Barbarians Battle Healer Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Barbarians
Bomber Baby Dragon
Tornado Baby Dragon Electro Dragon
Bomber Tornado Baby Dragon
Tornado Baby Dragon Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon
Bomber Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Tornado
Bomber
Bomber Baby Dragon Electro Dragon
Bomber Tornado Baby Dragon Electro Dragon
Baby Dragon
Tornado
Tornado
Barbarians Baby Dragon Electro Dragon
Tornado Bomber Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Tornado Baby Dragon Electro Dragon
Electro Dragon
Bomber Electro Dragon
Electro Dragon
Barbarians Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Bomber Baby Dragon Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado Baby Dragon
Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon

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