My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs Giant Skeleton
Giant Snowball
Bats Barbarians Tombstone Hog Rider Royal Hogs
Zap
Bats Tombstone Royal Hogs
Barbarian Barrel
Barbarians Tombstone Royal Hogs Giant Skeleton
The Log
Barbarians Tombstone Hog Rider Royal Hogs Giant Skeleton
Earthquake
Barbarians Tombstone Hog Rider Royal Hogs
Arrows
Bats Tombstone Royal Hogs
Royal Delivery
Bats Barbarians Hog Rider Royal Hogs Giant Skeleton Mother Witch
Fireball
Barbarians Tombstone Hog Rider Royal Hogs Mother Witch
Poison
Bats Barbarians Tombstone Royal Hogs Mother Witch
Lightning
Tombstone Mother Witch
Rocket
Barbarians Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Tombstone Hog Rider Mother Witch Barbarians Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Tombstone Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Royal Hogs
Giant Snowball
Hog Rider Royal Hogs Barbarians Giant Skeleton Mother Witch
Barbarians
Giant Snowball Hog Rider
Tombstone
Hog Rider
Bats Giant Snowball Barbarians Giant Skeleton Mother Witch
Royal Hogs
Giant Snowball Mother Witch Bats
Giant Skeleton
Bats Giant Snowball Hog Rider Mother Witch
Mother Witch
Royal Hogs Giant Snowball Hog Rider Giant Skeleton

Defense Synergies 0 7

Bats
Giant Snowball Giant Skeleton
Giant Snowball
Bats Barbarians Giant Skeleton Mother Witch
Barbarians
Giant Snowball
Tombstone
Mother Witch
Hog Rider
Royal Hogs
Giant Skeleton
Bats Giant Snowball Mother Witch
Mother Witch
Giant Snowball Tombstone Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Barbarians Bats Tombstone
Barbarians Bats Giant Snowball Tombstone Giant Skeleton
Barbarians Bats Tombstone
Barbarians Tombstone Giant Skeleton
Bats Giant Snowball Mother Witch
Bats Giant Snowball Tombstone
Barbarians Giant Skeleton
Barbarians Tombstone
Giant Snowball Barbarians Giant Skeleton
Bats Barbarians Mother Witch Giant Snowball Tombstone Giant Skeleton
Bats Giant Snowball
Barbarians Tombstone Bats Giant Snowball Giant Skeleton
Bats Giant Snowball Barbarians Tombstone
Barbarians Tombstone
Barbarians Giant Snowball
Barbarians Bats Tombstone
Tombstone Bats Giant Snowball Barbarians
Giant Snowball Bats Barbarians Tombstone Giant Skeleton Mother Witch
Barbarians
Bats Giant Snowball Barbarians Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Tombstone Giant Skeleton
Giant Snowball
Barbarians Tombstone Giant Skeleton Bats
Giant Skeleton Bats Barbarians
Barbarians Giant Skeleton Tombstone
Mother Witch Bats Giant Snowball
Bats Barbarians Tombstone Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Bats Giant Snowball Barbarians Tombstone
Barbarians Tombstone
Bats Barbarians Tombstone Giant Skeleton
Giant Snowball Barbarians Giant Skeleton
Barbarians Giant Skeleton Tombstone
Barbarians
Barbarians Tombstone Bats Giant Skeleton
Bats Giant Snowball Barbarians Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Snowball
Giant Skeleton
Barbarians Giant Skeleton
Giant Snowball
Mother Witch Bats Giant Snowball
Giant Snowball
Giant Snowball
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats
Giant Snowball
Giant Snowball Mother Witch
Giant Skeleton
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Mother Witch
Giant Snowball
Giant Snowball
Bats Giant Snowball Mother Witch
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Skeleton
Giant Snowball
Bats Barbarians Tombstone
Giant Snowball
Giant Snowball
Giant Snowball Giant Skeleton
Bats Giant Snowball Giant Skeleton
Bats Giant Snowball
Giant Snowball Giant Skeleton

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