My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Three Musketeers Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Guards
Giant Snowball
Bats Barbarians Three Musketeers Guards Electro Dragon
Zap
Bats Three Musketeers Guards
Barbarian Barrel
Barbarians Three Musketeers Guards
The Log
Barbarians Three Musketeers Guards
Earthquake
Barbarians Elixir Collector Guards
Arrows
Bats Guards
Royal Delivery
Bats Barbarians Three Musketeers Guards Electro Dragon
Fireball
Barbarians Elixir Collector Three Musketeers Electro Dragon
Poison
Bats Barbarians Elixir Collector Three Musketeers Guards Electro Dragon
Lightning
Elixir Collector Three Musketeers Electro Dragon
Rocket
Barbarians Elixir Collector Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Barbarians Electro Dragon Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Guards Barbarians

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem
Arrows
Golem
Barbarians
Elixir Collector
Three Musketeers
Guards
Guards
Three Musketeers
Electro Dragon
Golem
Golem
Arrows Electro Dragon Bats

Defense Synergies 0 2

Bats
Arrows
Barbarians
Barbarians
Arrows
Elixir Collector
Three Musketeers
Guards
Electro Dragon
Electro Dragon
Guards
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Barbarians Bats Three Musketeers Electro Dragon
Barbarians Three Musketeers Bats Electro Dragon
Barbarians Three Musketeers Bats Guards Electro Dragon
Arrows Barbarians
Arrows Bats Guards Electro Dragon
Bats Three Musketeers Arrows Electro Dragon
Arrows Barbarians Electro Dragon
Barbarians Three Musketeers
Guards Barbarians
Bats Barbarians Guards Arrows Electro Dragon
Arrows Three Musketeers Bats Electro Dragon
Barbarians Bats Three Musketeers Guards Electro Dragon
Three Musketeers Bats Arrows Barbarians Guards Electro Dragon
Barbarians Three Musketeers
Barbarians Three Musketeers
Barbarians Three Musketeers Bats Arrows Electro Dragon
Arrows Bats Barbarians Three Musketeers Guards Electro Dragon
Arrows Bats Barbarians Guards Electro Dragon
Barbarians Three Musketeers
Bats Arrows Barbarians Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards
Arrows Electro Dragon
Barbarians Guards Bats Electro Dragon
Guards Bats Barbarians
Barbarians Three Musketeers Guards
Arrows Bats Three Musketeers Electro Dragon
Guards Bats Barbarians
Barbarians
Electro Dragon Bats Barbarians
Barbarians Three Musketeers Guards
Bats Barbarians Guards Electro Dragon
Arrows Barbarians Guards
Barbarians Three Musketeers Guards
Barbarians Three Musketeers Electro Dragon
Barbarians Guards Electro Dragon Bats Three Musketeers
Bats Arrows Barbarians Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Barbarians Guards
Arrows
Arrows Bats Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Bats Three Musketeers Guards Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Three Musketeers
Arrows Electro Dragon
Arrows
Arrows Three Musketeers Electro Dragon
Arrows Three Musketeers Electro Dragon
Arrows Three Musketeers
Bats
Arrows Three Musketeers Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Barbarians Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Arrows Electro Dragon
Electro Dragon Bats Guards
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Barbarians Guards Electro Dragon
Arrows Three Musketeers Electro Dragon
Arrows
Three Musketeers Electro Dragon
Arrows Electro Dragon
Arrows
Three Musketeers Electro Dragon
Electro Dragon Bats Guards
Bats Electro Dragon
Electro Dragon

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