My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Flying Machine Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch Lava Hound
Giant Snowball
Bats Barbarians Tombstone Flying Machine Night Witch Lava Hound
Zap
Bats Tombstone Flying Machine Night Witch Lava Hound
Barbarian Barrel
Barbarians Tombstone Night Witch
The Log
Barbarians Tombstone
Earthquake
Barbarians Tombstone
Arrows
Bats Tombstone Flying Machine Night Witch Lava Hound
Royal Delivery
Bats Barbarians Flying Machine Night Witch Lava Hound
Fireball
Barbarians Tombstone Flying Machine Night Witch Lava Hound
Poison
Bats Barbarians Tombstone Flying Machine Night Witch Lava Hound
Lightning
Tombstone Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Flying Machine Poison Night Witch Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tombstone Flying Machine

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine
Arrows
Lava Hound Night Witch
Barbarians
Tombstone
Flying Machine
Lava Hound Bats
Poison
Lava Hound Night Witch
Night Witch
Arrows Poison Lava Hound
Lava Hound
Bats Arrows Flying Machine Poison Night Witch

Defense Synergies 0 5

Bats
Arrows
Barbarians Tombstone
Barbarians
Arrows
Tombstone
Arrows Flying Machine Poison Night Witch
Flying Machine
Tombstone
Poison
Tombstone
Night Witch
Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Flying Machine
Barbarians Bats Tombstone Flying Machine Night Witch
Barbarians Bats Tombstone Night Witch
Barbarians Night Witch Bats Tombstone
Arrows Barbarians Tombstone Poison
Arrows Bats Flying Machine Night Witch
Bats Arrows Tombstone Flying Machine Poison Night Witch
Arrows Barbarians Flying Machine Poison
Barbarians Tombstone Night Witch
Barbarians Night Witch
Bats Barbarians Poison Arrows Tombstone Flying Machine Night Witch
Arrows Bats Flying Machine Poison Night Witch
Barbarians Tombstone Night Witch Bats Flying Machine
Bats Arrows Barbarians Tombstone Poison Night Witch
Barbarians Tombstone
Barbarians
Barbarians Bats Arrows Tombstone Poison Night Witch
Arrows Tombstone Bats Barbarians Flying Machine Night Witch
Arrows Poison Bats Barbarians Tombstone Flying Machine
Barbarians
Bats Arrows Barbarians Flying Machine Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone
Poison Arrows Flying Machine
Barbarians Tombstone Bats
Bats Barbarians Night Witch
Barbarians Tombstone Night Witch
Arrows Poison Bats Flying Machine
Bats Barbarians Tombstone Flying Machine Night Witch
Barbarians
Bats Barbarians Tombstone Flying Machine Poison
Barbarians Tombstone
Bats Barbarians Tombstone Flying Machine
Arrows Barbarians Poison
Barbarians Tombstone Night Witch
Barbarians Flying Machine
Barbarians Tombstone Bats Flying Machine Poison Night Witch
Bats Arrows Poison Barbarians Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Flying Machine
Arrows Poison Flying Machine
Arrows Flying Machine Poison
Arrows Barbarians Flying Machine Poison
Poison Arrows
Arrows Poison Bats Flying Machine
Arrows Flying Machine Poison
Arrows Poison Flying Machine
Arrows Poison Flying Machine
Bats Poison Night Witch
Poison Arrows Flying Machine
Poison Arrows Flying Machine
Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Poison
Bats Night Witch
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Poison Night Witch
Arrows Poison
Arrows Barbarians Flying Machine Poison
Arrows Poison
Arrows Poison Flying Machine
Arrows Flying Machine Poison
Poison Arrows
Poison Bats Arrows Flying Machine Night Witch
Bats Flying Machine Poison
Night Witch
Poison Arrows Night Witch
Arrows Poison
Arrows Poison
Bats Barbarians Tombstone Flying Machine Night Witch
Poison Arrows Flying Machine
Arrows
Poison Flying Machine
Arrows Flying Machine Poison
Arrows Poison
Flying Machine
Bats Flying Machine Poison
Bats Flying Machine Poison
Poison Flying Machine

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