My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Royal Hogs Little Prince
Zap
Inferno Tower Royal Hogs Little Prince
Barbarian Barrel
Knight Barbarians Inferno Tower Royal Hogs Little Prince
The Log
Barbarians Royal Hogs Little Prince
Earthquake
Barbarians Inferno Tower Royal Hogs
Arrows
Royal Hogs Little Prince
Royal Delivery
Knight Barbarians Royal Hogs Little Prince
Fireball
Barbarians Inferno Tower Royal Hogs Little Prince
Poison
Barbarians Inferno Tower Royal Hogs Little Prince
Lightning
Knight Inferno Tower Little Prince
Rocket
Barbarians Inferno Tower Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Little Prince Fireball Barbarians Inferno Tower Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Little Prince Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Knight Mega Knight
Knight
Arrows Fireball Royal Hogs Little Prince
Barbarians
Fireball
Arrows Knight Royal Hogs Mega Knight Little Prince
Inferno Tower
Royal Hogs
Arrows Knight Fireball Mega Knight Little Prince
Mega Knight
Arrows Fireball Royal Hogs
Little Prince
Knight Fireball Royal Hogs

Defense Synergies 3 10

Arrows
Mega Knight Knight Barbarians Fireball Inferno Tower Little Prince
Knight
Inferno Tower Little Prince Arrows Fireball
Barbarians
Arrows
Fireball
Arrows Knight Inferno Tower Mega Knight Little Prince
Inferno Tower
Knight Arrows Fireball Mega Knight
Royal Hogs
Mega Knight
Arrows Fireball Inferno Tower
Little Prince
Knight Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower
Barbarians Inferno Tower Knight Mega Knight
Barbarians Inferno Tower Mega Knight Knight
Barbarians Inferno Tower Knight Mega Knight
Arrows Barbarians Fireball Mega Knight
Arrows Fireball Mega Knight
Inferno Tower Arrows Fireball Little Prince
Arrows Barbarians Fireball Inferno Tower Mega Knight
Barbarians Inferno Tower
Knight Barbarians Inferno Tower Mega Knight Little Prince
Barbarians Arrows Knight Fireball Mega Knight
Arrows Inferno Tower Fireball
Barbarians Inferno Tower Mega Knight Knight Fireball
Fireball Mega Knight Arrows Barbarians
Barbarians Inferno Tower Knight Mega Knight
Barbarians Inferno Tower Fireball Mega Knight
Barbarians Mega Knight Arrows Knight Fireball Inferno Tower
Arrows Fireball Mega Knight Knight Barbarians Little Prince
Arrows Knight Barbarians Fireball Mega Knight Little Prince
Barbarians Inferno Tower
Mega Knight Arrows Knight Barbarians Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Fireball Inferno Tower
Fireball Arrows Knight Mega Knight
Barbarians Mega Knight Knight Inferno Tower
Mega Knight Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Knight Mega Knight
Arrows Fireball
Knight Barbarians Fireball Inferno Tower
Inferno Tower Mega Knight Knight Barbarians
Mega Knight Knight Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Mega Knight Knight Barbarians Inferno Tower
Mega Knight Arrows Barbarians Fireball
Barbarians Mega Knight Knight Fireball Inferno Tower
Barbarians Fireball Mega Knight
Barbarians Inferno Tower Knight Fireball Little Prince
Arrows Mega Knight Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Barbarians Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight Little Prince
Fireball Mega Knight
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Mega Knight Little Prince
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball Little Prince
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Knight Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight Little Prince

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