My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Bandit Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel P.E.K.K.A Royal Ghost Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Electro Spirit Royal Ghost Bandit Magic Archer
The Log
Electro Spirit Bandit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit P.E.K.K.A Royal Ghost Bandit Magic Archer Ram Rider
Fireball
Bandit Magic Archer Ram Rider
Poison
Magic Archer
Lightning
Bandit Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Royal Ghost Bandit Magic Archer Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Royal Ghost Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Bandit Ram Rider
Barbarian Barrel
P.E.K.K.A Bandit Ram Rider
Lightning
Ram Rider
P.E.K.K.A
Magic Archer Electro Spirit Barbarian Barrel Ram Rider
Royal Ghost
Bandit Magic Archer Ram Rider
Bandit
Electro Spirit Barbarian Barrel Royal Ghost Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Royal Ghost Bandit
Ram Rider
Lightning Magic Archer Electro Spirit Barbarian Barrel P.E.K.K.A Royal Ghost Bandit

Defense Synergies 0 6

Electro Spirit
Barbarian Barrel
P.E.K.K.A Bandit Magic Archer
Lightning
P.E.K.K.A
Barbarian Barrel
Royal Ghost
Bandit
Barbarian Barrel Magic Archer Ram Rider
Magic Archer
Barbarian Barrel Bandit Ram Rider
Ram Rider
Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Magic Archer Ram Rider
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Ram Rider Lightning Bandit
P.E.K.K.A Bandit Ram Rider
Lightning Barbarian Barrel P.E.K.K.A
Barbarian Barrel Electro Spirit Royal Ghost Bandit Magic Archer
Lightning Ram Rider Electro Spirit Magic Archer
Lightning Electro Spirit Barbarian Barrel P.E.K.K.A Bandit Magic Archer Ram Rider
P.E.K.K.A
Barbarian Barrel Royal Ghost Bandit
Electro Spirit Barbarian Barrel Royal Ghost Bandit Magic Archer Ram Rider
Magic Archer Ram Rider
P.E.K.K.A Lightning Bandit Ram Rider
Electro Spirit Barbarian Barrel P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bandit Ram Rider
Lightning P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Electro Spirit Barbarian Barrel Royal Ghost Bandit Magic Archer Ram Rider
Barbarian Barrel Electro Spirit Royal Ghost Bandit Magic Archer Ram Rider
P.E.K.K.A Ram Rider
Royal Ghost Electro Spirit Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Royal Ghost Bandit
Bandit Barbarian Barrel Lightning Royal Ghost Magic Archer
P.E.K.K.A Bandit Lightning Ram Rider
Lightning P.E.K.K.A Barbarian Barrel Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Electro Spirit Magic Archer Ram Rider
P.E.K.K.A Lightning Bandit Ram Rider
P.E.K.K.A
Lightning P.E.K.K.A Electro Spirit Barbarian Barrel Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A
Lightning P.E.K.K.A Bandit Ram Rider
Magic Archer
Electro Spirit Barbarian Barrel Lightning P.E.K.K.A Magic Archer
Electro Spirit Barbarian Barrel P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel Royal Ghost Bandit Magic Archer Ram Rider
Lightning Barbarian Barrel Bandit Magic Archer
Lightning Barbarian Barrel
Barbarian Barrel Magic Archer
Electro Spirit Magic Archer Ram Rider
Magic Archer
Barbarian Barrel Lightning Magic Archer Ram Rider
Lightning Bandit Ram Rider
Lightning
Lightning Barbarian Barrel Bandit Magic Archer Ram Rider
Lightning Magic Archer
Lightning Barbarian Barrel Bandit Magic Archer
Lightning Barbarian Barrel Bandit Magic Archer
Lightning Barbarian Barrel Magic Archer
Lightning Barbarian Barrel Bandit Magic Archer
Lightning Magic Archer Barbarian Barrel Bandit
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Bandit Magic Archer
Lightning Barbarian Barrel Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Barbarian Barrel
Electro Spirit Barbarian Barrel Magic Archer
Barbarian Barrel Lightning Royal Ghost Bandit Magic Archer Ram Rider
Lightning Bandit Magic Archer Ram Rider
Lightning Barbarian Barrel Bandit Magic Archer
Lightning Magic Archer
Lightning Electro Spirit
Lightning
Lightning Bandit Magic Archer
Lightning Electro Spirit Magic Archer
P.E.K.K.A
Lightning Magic Archer
Lightning Electro Spirit Barbarian Barrel Bandit Magic Archer
Lightning Magic Archer Ram Rider
Barbarian Barrel
Lightning Magic Archer
Lightning Magic Archer
Lightning
P.E.K.K.A
Electro Spirit Lightning Magic Archer
Lightning Magic Archer
Lightning Barbarian Barrel Royal Ghost Bandit Magic Archer

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