My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Baby Dragon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Flying Machine Baby Dragon Miner
Zap
Flying Machine Bandit
Barbarian Barrel
Bandit
The Log
Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Baby Dragon Miner Bandit
Fireball
Flying Machine Baby Dragon Bandit
Poison
Flying Machine
Lightning
Ice Golem Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Miner Bandit Fireball Flying Machine Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Miner Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Ice Golem Flying Machine Baby Dragon Golem Bandit
Ice Golem
Zap Flying Machine Baby Dragon Miner
Fireball
Zap Golem Baby Dragon Miner
Flying Machine
Zap Ice Golem Baby Dragon Golem
Baby Dragon
Golem Zap Ice Golem Fireball Flying Machine Miner Bandit
Golem
Fireball Baby Dragon Zap Flying Machine Bandit
Miner
Zap Ice Golem Fireball Baby Dragon Bandit
Bandit
Zap Baby Dragon Golem Miner

Defense Synergies 1 14

Zap
Fireball Ice Golem Flying Machine Baby Dragon Miner Bandit
Ice Golem
Zap Fireball Flying Machine Baby Dragon Bandit
Fireball
Zap Ice Golem Miner Bandit
Flying Machine
Zap Ice Golem Baby Dragon Bandit
Baby Dragon
Zap Ice Golem Flying Machine Bandit
Golem
Miner
Zap Fireball
Bandit
Zap Ice Golem Fireball Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Flying Machine Baby Dragon
Zap Flying Machine Bandit
Bandit
Bandit
Fireball
Fireball Zap Flying Machine Baby Dragon Bandit
Zap Fireball Flying Machine Baby Dragon
Zap Ice Golem Fireball Flying Machine Baby Dragon Bandit
Ice Golem Miner Bandit
Zap Ice Golem Fireball Flying Machine Baby Dragon Bandit
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Bandit
Fireball Zap Baby Dragon
Bandit
Zap Fireball Bandit
Fireball
Fireball Zap Flying Machine Baby Dragon Bandit
Zap Baby Dragon Ice Golem Fireball Flying Machine Bandit
Fireball Flying Machine Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Fireball Bandit
Fireball Bandit Zap Ice Golem Flying Machine Baby Dragon Miner
Bandit Zap Ice Golem
Zap Ice Golem Fireball Bandit
Bandit
Fireball Zap Ice Golem Flying Machine Baby Dragon
Ice Golem Fireball Flying Machine Bandit
Zap Ice Golem Fireball Flying Machine Baby Dragon Bandit
Flying Machine
Zap Fireball
Ice Golem Fireball Bandit
Fireball Flying Machine Baby Dragon
Zap Ice Golem Fireball Flying Machine Baby Dragon
Zap Ice Golem Fireball Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Flying Machine Baby Dragon Bandit
Fireball Zap Flying Machine Baby Dragon Miner Bandit
Fireball Flying Machine Baby Dragon Miner Bandit
Ice Golem Fireball Flying Machine
Fireball Zap Baby Dragon
Fireball Zap Ice Golem Flying Machine Baby Dragon
Flying Machine Baby Dragon
Fireball Zap Ice Golem Flying Machine Baby Dragon
Fireball Miner Zap Flying Machine Bandit
Fireball
Miner Zap Fireball Flying Machine Bandit
Fireball Zap Flying Machine Baby Dragon
Flying Machine Ice Golem Fireball Baby Dragon Miner Bandit
Fireball Flying Machine Baby Dragon Bandit
Zap Ice Golem Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon Bandit
Fireball Flying Machine Baby Dragon Bandit
Fireball
Zap Fireball Flying Machine Baby Dragon Bandit
Zap Fireball Flying Machine Baby Dragon Miner
Fireball Baby Dragon
Fireball
Zap Fireball Flying Machine Baby Dragon
Zap Ice Golem Fireball Baby Dragon
Fireball Miner Zap Flying Machine Baby Dragon Bandit
Fireball Zap Flying Machine Baby Dragon Miner Bandit
Fireball Miner Zap Baby Dragon Bandit
Zap Ice Golem Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine
Fireball
Zap Fireball Miner Bandit
Zap Fireball
Fireball
Zap Fireball Flying Machine Bandit
Fireball Zap Flying Machine Baby Dragon
Fireball
Fireball Miner Flying Machine Baby Dragon
Zap Ice Golem Fireball Flying Machine Baby Dragon
Zap Fireball
Flying Machine
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine
Zap Fireball Flying Machine Baby Dragon Miner Bandit

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