My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Balloon Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Elixir Golem Wall Breakers Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Balloon Bandit
Giant Snowball
Wall Breakers Balloon
Zap
Wall Breakers Balloon Bandit
Barbarian Barrel
Electro Spirit Elixir Golem Wall Breakers Executioner Bandit
The Log
Electro Spirit Elixir Golem Wall Breakers Bandit
Earthquake
Elixir Golem
Arrows
Electro Spirit Wall Breakers
Royal Delivery
Electro Spirit Elixir Golem Wall Breakers Balloon Executioner Bandit
Fireball
Elixir Golem Wall Breakers Balloon Executioner Bandit
Poison
Elixir Golem Balloon Executioner
Lightning
Ice Golem Balloon Executioner Bandit
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Elixir Golem Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Wall Breakers Elixir Golem Bandit Balloon Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Golem Wall Breakers Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Balloon Bandit
Ice Golem
Wall Breakers Balloon Executioner
Elixir Golem
Lightning Balloon Executioner Bandit
Wall Breakers
Ice Golem Electro Spirit Balloon
Balloon
Ice Golem Electro Spirit Elixir Golem Wall Breakers Executioner Bandit
Executioner
Ice Golem Elixir Golem Balloon Bandit
Lightning
Elixir Golem
Bandit
Electro Spirit Elixir Golem Balloon Executioner

Defense Synergies 0 3

Electro Spirit
Ice Golem
Executioner Bandit
Elixir Golem
Wall Breakers
Balloon
Executioner
Ice Golem Bandit
Lightning
Bandit
Ice Golem Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Executioner
Executioner Bandit
Executioner Lightning Bandit
Bandit
Lightning
Electro Spirit Executioner Bandit
Lightning Electro Spirit Executioner
Lightning Electro Spirit Ice Golem Bandit
Ice Golem Bandit
Executioner Electro Spirit Ice Golem Bandit
Executioner
Lightning Bandit
Executioner Electro Spirit
Bandit
Lightning Bandit
Executioner
Electro Spirit Executioner Bandit
Executioner Electro Spirit Ice Golem Bandit
Electro Spirit Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Bandit
Bandit Ice Golem Executioner Lightning
Bandit Ice Golem Lightning
Lightning Ice Golem Bandit
Executioner Bandit
Executioner Electro Spirit Ice Golem
Ice Golem Lightning Bandit
Lightning Electro Spirit Ice Golem Bandit
Lightning
Lightning Ice Golem Executioner Bandit
Executioner
Electro Spirit Ice Golem Executioner Lightning
Executioner Electro Spirit Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Bandit
Executioner Bandit
Lightning Bandit
Lightning Ice Golem
Executioner
Executioner Electro Spirit Ice Golem
Executioner
Ice Golem Executioner Lightning
Lightning Bandit
Lightning
Lightning Bandit
Lightning Executioner
Lightning Ice Golem Executioner Bandit
Lightning Bandit
Lightning Ice Golem
Lightning Executioner Bandit
Lightning Executioner Bandit
Lightning
Lightning
Lightning Executioner Bandit
Lightning
Lightning
Lightning
Lightning
Lightning
Ice Golem Electro Spirit Executioner
Executioner Lightning Bandit
Lightning Bandit
Lightning Bandit
Lightning Ice Golem Executioner
Lightning Electro Spirit
Lightning
Lightning Bandit
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Bandit
Lightning Executioner
Lightning Executioner
Ice Golem Executioner Lightning
Lightning
Executioner
Electro Spirit Lightning
Executioner Lightning
Lightning Executioner Bandit

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