My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Bandit
Giant Snowball
Bats Goblin Hut Royal Hogs Skeleton Army
Zap
Bats Goblin Hut Royal Hogs Skeleton Army Bandit
Barbarian Barrel
Goblin Hut Wizard Royal Hogs Skeleton Army Bandit
The Log
Goblin Hut Royal Hogs Skeleton Army Bandit
Earthquake
Goblin Hut Royal Hogs Skeleton Army
Arrows
Bats Goblin Hut Royal Hogs Skeleton Army
Royal Delivery
Bats Goblin Hut Wizard Royal Hogs Skeleton Army Bandit
Fireball
Goblin Hut Wizard Royal Hogs Skeleton Army Bandit
Poison
Bats Goblin Hut Wizard Royal Hogs Skeleton Army
Lightning
Goblin Hut Wizard Bandit
Rocket
Goblin Hut Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Skeleton Army Bandit Fireball Goblin Hut Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Skeleton Army Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Barbarian Barrel Bandit
Fireball
Royal Hogs
Goblin Hut
Royal Hogs Barbarian Barrel Bandit
Wizard
Royal Hogs Bandit
Royal Hogs
Bats Fireball Goblin Hut Wizard Barbarian Barrel Bandit
Barbarian Barrel
Bats Goblin Hut Royal Hogs Bandit
Skeleton Army
Bandit
Bats Goblin Hut Wizard Royal Hogs Barbarian Barrel

Defense Synergies 1 13

Bats
Barbarian Barrel Bandit
Fireball
Barbarian Barrel Goblin Hut Bandit
Goblin Hut
Fireball Wizard Barbarian Barrel Skeleton Army Bandit
Wizard
Goblin Hut Barbarian Barrel Skeleton Army Bandit
Royal Hogs
Barbarian Barrel
Fireball Bats Goblin Hut Wizard Bandit
Skeleton Army
Goblin Hut Wizard Bandit
Bandit
Bats Fireball Goblin Hut Wizard Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Wizard Barbarian Barrel
Skeleton Army Bats Goblin Hut Bandit
Goblin Hut Skeleton Army Bats Bandit
Goblin Hut Skeleton Army Bats Bandit
Fireball Barbarian Barrel Skeleton Army
Fireball Barbarian Barrel Skeleton Army Bats Bandit
Bats Fireball Goblin Hut Wizard
Fireball Barbarian Barrel Bandit
Goblin Hut Skeleton Army
Skeleton Army Barbarian Barrel Bandit
Bats Skeleton Army Fireball Goblin Hut Wizard Barbarian Barrel Bandit
Bats Fireball Goblin Hut Wizard
Goblin Hut Skeleton Army Bats Fireball Wizard Bandit
Fireball Wizard Skeleton Army Bats Goblin Hut Barbarian Barrel
Skeleton Army Goblin Hut Bandit
Skeleton Army Fireball Goblin Hut Bandit
Wizard Bats Fireball Goblin Hut Skeleton Army
Fireball Bats Goblin Hut Wizard Barbarian Barrel Skeleton Army Bandit
Wizard Barbarian Barrel Bats Fireball Goblin Hut Bandit
Goblin Hut
Wizard Skeleton Army Bats Fireball Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Goblin Hut Barbarian Barrel Bandit
Fireball Bandit Wizard Barbarian Barrel
Skeleton Army Bandit Bats Goblin Hut
Skeleton Army Bats Fireball Barbarian Barrel Bandit
Goblin Hut Skeleton Army Bandit
Fireball Wizard Bats Goblin Hut
Skeleton Army Bats Fireball Goblin Hut Bandit
Skeleton Army
Bats Fireball Goblin Hut Barbarian Barrel Skeleton Army Bandit
Goblin Hut Skeleton Army
Bats Goblin Hut
Skeleton Army Fireball
Skeleton Army Fireball Wizard Bandit
Wizard Fireball Skeleton Army
Goblin Hut Skeleton Army Bats Fireball Barbarian Barrel
Bats Fireball Goblin Hut Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Goblin Hut Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Bats
Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard Bandit
Bats Fireball
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard
Fireball Goblin Hut Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Goblin Hut Barbarian Barrel
Fireball Goblin Hut Wizard Barbarian Barrel Bandit
Fireball Goblin Hut Wizard Barbarian Barrel Bandit
Fireball Barbarian Barrel
Bats
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard Bandit
Fireball Barbarian Barrel Bandit
Bats Fireball Wizard
Bats Fireball Goblin Hut Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Bats Fireball Goblin Hut Barbarian Barrel Skeleton Army Bandit
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel Bandit

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