My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Balloon
Giant Snowball
Fire Spirit Musketeer Guards Skeleton Army Balloon
Zap
Fire Spirit Guards Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Rascals Musketeer Valkyrie Guards Skeleton Army
The Log
Fire Spirit Rascals Musketeer Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Fire Spirit Rascals Guards Skeleton Army
Royal Delivery
Fire Spirit Rascals Musketeer Valkyrie Guards Skeleton Army Balloon
Fireball
Rascals Musketeer Skeleton Army Balloon
Poison
Rascals Musketeer Guards Skeleton Army Balloon
Lightning
Musketeer Valkyrie Balloon
Rocket
Rascals Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Guards Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Skeleton Army Musketeer Valkyrie Poison Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Guards Skeleton Army Musketeer

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon
Rascals
Musketeer Balloon
Musketeer
Valkyrie Rascals Balloon
Valkyrie
Fire Spirit Musketeer Balloon
Guards
Skeleton Army
Poison
Balloon
Balloon
Valkyrie Fire Spirit Rascals Musketeer Poison

Defense Synergies 2 5

Fire Spirit
Valkyrie
Rascals
Musketeer
Musketeer
Valkyrie Guards Rascals Skeleton Army
Valkyrie
Musketeer Fire Spirit
Guards
Musketeer Skeleton Army Poison
Skeleton Army
Musketeer Guards
Poison
Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Skeleton Army Rascals Musketeer Valkyrie
Skeleton Army Fire Spirit Rascals Musketeer Valkyrie
Skeleton Army Rascals Musketeer Valkyrie Guards
Valkyrie Skeleton Army Poison
Skeleton Army Fire Spirit Rascals Musketeer Valkyrie Guards
Musketeer Fire Spirit Rascals Poison
Rascals Musketeer Valkyrie Poison
Rascals Musketeer Skeleton Army
Guards Skeleton Army Fire Spirit Rascals Musketeer Valkyrie
Valkyrie Guards Skeleton Army Poison Rascals Musketeer
Musketeer Rascals Poison
Skeleton Army Fire Spirit Rascals Musketeer Valkyrie Guards
Fire Spirit Valkyrie Skeleton Army Rascals Guards Poison
Skeleton Army Rascals
Skeleton Army Rascals
Rascals Musketeer Valkyrie Skeleton Army Poison
Fire Spirit Rascals Musketeer Valkyrie Guards Skeleton Army
Valkyrie Poison Fire Spirit Rascals Musketeer Guards
Musketeer
Rascals Valkyrie Skeleton Army Fire Spirit Musketeer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Guards Skeleton Army
Poison Musketeer Valkyrie
Guards Skeleton Army Rascals Musketeer Valkyrie
Valkyrie Guards Skeleton Army Rascals Musketeer
Rascals Musketeer Valkyrie Guards Skeleton Army
Fire Spirit Poison Rascals Musketeer
Rascals Guards Skeleton Army Musketeer Valkyrie
Rascals Valkyrie Skeleton Army
Valkyrie Skeleton Army Poison
Musketeer Guards Skeleton Army
Rascals Musketeer Valkyrie Guards
Skeleton Army Valkyrie Guards Poison
Rascals Skeleton Army Valkyrie Guards
Rascals Musketeer Valkyrie Skeleton Army
Rascals Guards Skeleton Army Musketeer Valkyrie Poison
Valkyrie Poison Rascals Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Musketeer Valkyrie Guards
Poison Musketeer
Poison
Rascals Musketeer Valkyrie Guards Poison
Poison Fire Spirit Valkyrie
Poison Fire Spirit Musketeer
Fire Spirit Musketeer Poison
Poison Fire Spirit
Poison
Fire Spirit Musketeer Guards Poison
Poison Musketeer Valkyrie
Poison Fire Spirit Musketeer
Poison Fire Spirit Musketeer
Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Fire Spirit Musketeer Poison
Fire Spirit Valkyrie Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Fire Spirit Valkyrie
Poison Musketeer
Musketeer Poison
Poison Musketeer
Poison Fire Spirit Musketeer
Musketeer Guards Poison
Poison Musketeer
Poison
Poison
Fire Spirit Musketeer Guards Skeleton Army
Poison Fire Spirit Musketeer
Poison Rascals Musketeer Valkyrie
Musketeer Poison
Poison
Musketeer
Rascals Musketeer Guards Poison
Musketeer Poison
Poison Musketeer

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