My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon
Giant Snowball
Bats Minion Horde Balloon Lumberjack
Zap
Bats Minion Horde Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Minion Horde Wizard Balloon Lumberjack
Poison
Bats Minion Horde Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Lumberjack Minion Horde Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mini P.E.K.K.A Lumberjack

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Golem Lumberjack
Arrows
Balloon Golem Mini P.E.K.K.A Lumberjack
Minion Horde
Golem Lumberjack
Mini P.E.K.K.A
Bats Arrows Wizard Golem Lumberjack
Wizard
Mini P.E.K.K.A Balloon Golem Lumberjack
Balloon
Bats Arrows Lumberjack Wizard Golem
Golem
Arrows Bats Minion Horde Mini P.E.K.K.A Wizard Balloon Lumberjack
Lumberjack
Balloon Bats Arrows Minion Horde Mini P.E.K.K.A Wizard Golem

Defense Synergies 0 6

Bats
Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Minion Horde
Mini P.E.K.K.A
Bats Arrows Wizard
Wizard
Mini P.E.K.K.A Lumberjack
Balloon
Golem
Lumberjack
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Bats
Minion Horde Mini P.E.K.K.A Lumberjack Bats
Minion Horde Mini P.E.K.K.A Lumberjack Bats
Arrows Mini P.E.K.K.A Lumberjack
Arrows Bats Lumberjack
Bats Minion Horde Arrows Wizard
Arrows
Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Mini P.E.K.K.A Lumberjack
Bats Minion Horde Arrows Wizard Lumberjack
Arrows Minion Horde Bats Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Bats Wizard
Wizard Bats Arrows Minion Horde Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Minion Horde Lumberjack
Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Wizard Bats Arrows Mini P.E.K.K.A Lumberjack
Arrows Bats Minion Horde Wizard Lumberjack
Arrows Wizard Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Bats Arrows Minion Horde Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Bats Minion Horde
Minion Horde Mini P.E.K.K.A Lumberjack
Arrows Wizard Bats Minion Horde
Mini P.E.K.K.A Bats Minion Horde Lumberjack
Mini P.E.K.K.A Minion Horde Lumberjack
Minion Horde Bats Mini P.E.K.K.A
Minion Horde
Bats Minion Horde Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde
Bats Minion Horde Mini P.E.K.K.A Lumberjack
Bats Arrows Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Bats Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Bats Minion Horde Mini P.E.K.K.A Lumberjack
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bats Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Minion Horde Wizard
Bats Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Bats
Arrows Wizard
Arrows
Minion Horde Mini P.E.K.K.A Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde
Bats Minion Horde
Bats

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