My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Balloon Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Phoenix
Giant Snowball
Balloon Miner Little Prince
Zap
Balloon Little Prince
Barbarian Barrel
Knight Goblin Cage Little Prince
The Log
Goblin Cage Little Prince
Earthquake
Goblin Cage
Arrows
Little Prince
Royal Delivery
Knight Goblin Cage Balloon Miner Little Prince
Fireball
Goblin Cage Balloon Little Prince
Poison
Goblin Cage Balloon Phoenix Little Prince
Lightning
Knight Goblin Cage Balloon Phoenix Little Prince
Rocket
Balloon Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Little Prince Fireball Goblin Cage Phoenix Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Miner Little Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Knight Miner Phoenix
Knight
Balloon Arrows Fireball Miner Little Prince
Fireball
Arrows Knight Miner Little Prince
Goblin Cage
Balloon Miner
Balloon
Arrows Knight Miner Goblin Cage Little Prince
Miner
Balloon Arrows Knight Fireball Goblin Cage
Phoenix
Arrows
Little Prince
Knight Fireball Balloon

Defense Synergies 1 12

Arrows
Knight Fireball Phoenix Little Prince
Knight
Little Prince Arrows Fireball Goblin Cage Phoenix
Fireball
Arrows Knight Goblin Cage Miner Little Prince
Goblin Cage
Knight Fireball Phoenix
Balloon
Miner
Fireball
Phoenix
Arrows Knight Goblin Cage Little Prince
Little Prince
Knight Arrows Fireball Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage
Knight Goblin Cage Phoenix
Goblin Cage Knight
Goblin Cage Knight Phoenix
Arrows Fireball Goblin Cage
Arrows Fireball
Arrows Fireball Goblin Cage Phoenix Little Prince
Arrows Fireball Goblin Cage Phoenix
Goblin Cage Phoenix
Knight Miner Phoenix Little Prince
Arrows Knight Fireball
Arrows Fireball Phoenix
Goblin Cage Knight Fireball
Fireball Arrows Goblin Cage
Knight Goblin Cage Phoenix
Fireball Goblin Cage
Arrows Knight Fireball Goblin Cage
Arrows Fireball Goblin Cage Knight Little Prince
Arrows Goblin Cage Knight Fireball Little Prince
Goblin Cage Phoenix
Arrows Knight Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Cage
Fireball Arrows Knight Miner Phoenix
Knight Goblin Cage
Knight Fireball Goblin Cage Phoenix
Knight Goblin Cage Phoenix
Arrows Fireball
Knight Fireball Goblin Cage Phoenix
Knight Goblin Cage Phoenix
Goblin Cage Knight Fireball Phoenix
Goblin Cage Phoenix
Knight Goblin Cage Phoenix
Arrows Fireball Goblin Cage Phoenix
Knight Fireball Goblin Cage
Fireball Goblin Cage
Phoenix Knight Fireball Goblin Cage Little Prince
Arrows Fireball Goblin Cage Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Miner
Fireball
Miner Arrows Knight Fireball
Fireball Arrows
Knight Fireball Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Miner Little Prince
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Little Prince
Arrows Fireball Miner
Fireball Arrows Miner
Fireball Miner Arrows
Arrows Fireball Little Prince
Fireball
Fireball
Arrows Fireball Miner
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows
Arrows Fireball
Fireball Miner Knight
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball Miner Little Prince

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