My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Hunter Balloon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Balloon Phoenix
Giant Snowball
Battle Ram Guards Balloon
Zap
Battle Ram Guards Balloon
Barbarian Barrel
Rascals Battle Ram Guards Hunter
The Log
Rascals Battle Ram Guards Hunter
Earthquake
Guards
Arrows
Rascals Guards
Royal Delivery
Rascals Battle Ram Guards Hunter Balloon
Fireball
Rascals Battle Ram Hunter Balloon
Poison
Rascals Guards Hunter Balloon Phoenix
Lightning
Battle Ram Hunter Balloon Phoenix
Rocket
Rascals Hunter Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Battle Ram Freeze Hunter Phoenix Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Guards Battle Ram Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Balloon
Earthquake
Battle Ram Hunter Balloon
Battle Ram
Rascals Earthquake Freeze Hunter
Guards
Freeze
Balloon Battle Ram Phoenix
Hunter
Earthquake Battle Ram Balloon
Balloon
Freeze Rascals Earthquake Hunter
Phoenix
Freeze

Defense Synergies 1 1

Rascals
Earthquake
Battle Ram
Guards
Hunter
Freeze
Hunter
Hunter
Guards Freeze
Balloon
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Hunter Rascals Phoenix
Hunter Rascals Freeze
Hunter Rascals Guards Phoenix
Earthquake
Freeze Rascals Earthquake Guards Hunter
Hunter Rascals Freeze Phoenix
Earthquake Rascals Phoenix
Hunter Rascals Phoenix
Guards Rascals Hunter Phoenix
Guards Rascals Earthquake Freeze Hunter
Hunter Rascals Phoenix
Hunter Rascals Earthquake Guards Freeze
Rascals Earthquake Guards Freeze Hunter
Rascals Hunter Phoenix
Rascals Freeze Hunter
Rascals Hunter
Rascals Guards Hunter
Earthquake Freeze Hunter Rascals Guards
Hunter Phoenix
Rascals Earthquake Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards
Hunter Phoenix
Guards Rascals Hunter
Guards Hunter Rascals Phoenix
Rascals Guards Hunter Phoenix
Rascals Freeze Hunter
Rascals Guards Hunter Phoenix
Rascals Hunter Phoenix
Freeze Phoenix
Guards Phoenix
Rascals Guards Hunter Phoenix
Guards Phoenix
Rascals Guards Hunter
Rascals
Rascals Guards Phoenix Freeze Hunter
Rascals Earthquake Freeze Hunter Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Guards Freeze
Earthquake
Earthquake Rascals Guards Freeze
Earthquake
Freeze Hunter
Earthquake
Earthquake Freeze Hunter
Guards
Earthquake
Earthquake Hunter
Earthquake Freeze
Earthquake
Earthquake Hunter
Earthquake
Earthquake Freeze
Earthquake Hunter
Earthquake
Earthquake
Earthquake
Earthquake Freeze Hunter
Earthquake Hunter
Hunter
Guards Freeze
Earthquake Hunter
Freeze
Earthquake
Earthquake Guards Freeze
Hunter
Freeze
Rascals Hunter
Earthquake
Rascals Guards Freeze
Freeze

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