My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince Miner Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Miner Inferno Dragon
Zap
Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Baby Dragon Prince Miner Electro Wizard Inferno Dragon
Fireball
Hog Rider Skeleton Army Baby Dragon Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Baby Dragon Prince Electro Wizard Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Miner Hog Rider Baby Dragon Electro Wizard Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Miner Hog Rider

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince Miner
Hog Rider
Arrows Baby Dragon Prince Electro Wizard
Skeleton Army
Baby Dragon
Hog Rider Prince Miner Electro Wizard Inferno Dragon
Prince
Arrows Hog Rider Baby Dragon Miner Electro Wizard
Miner
Arrows Baby Dragon Prince Electro Wizard Inferno Dragon
Electro Wizard
Hog Rider Baby Dragon Prince Miner
Inferno Dragon
Baby Dragon Miner

Defense Synergies 0 8

Arrows
Prince
Hog Rider
Skeleton Army
Prince Electro Wizard Inferno Dragon
Baby Dragon
Prince Inferno Dragon
Prince
Arrows Skeleton Army Baby Dragon Electro Wizard
Miner
Electro Wizard
Skeleton Army Prince Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Skeleton Army Inferno Dragon Prince Electro Wizard
Skeleton Army Prince Electro Wizard Inferno Dragon
Skeleton Army Prince Inferno Dragon Electro Wizard
Arrows Skeleton Army Prince
Arrows Skeleton Army Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Inferno Dragon Skeleton Army Prince
Skeleton Army Prince Miner Electro Wizard
Skeleton Army Electro Wizard Arrows Baby Dragon
Arrows Inferno Dragon Baby Dragon Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Arrows Baby Dragon Prince Electro Wizard
Skeleton Army Inferno Dragon Prince Electro Wizard
Skeleton Army Prince Electro Wizard Inferno Dragon
Arrows Skeleton Army Prince Electro Wizard
Arrows Skeleton Army Baby Dragon Prince Electro Wizard
Arrows Baby Dragon Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Skeleton Army Arrows Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Electro Wizard
Electro Wizard Arrows Baby Dragon Prince Miner Inferno Dragon
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Inferno Dragon
Arrows Baby Dragon Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Inferno Dragon
Electro Wizard Skeleton Army Baby Dragon Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Prince
Skeleton Army Arrows Prince Electro Wizard
Skeleton Army Prince
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Baby Dragon Prince Inferno Dragon
Arrows Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Miner Electro Wizard
Arrows Baby Dragon Miner
Arrows Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner
Prince Electro Wizard
Miner Arrows Prince Electro Wizard
Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince Electro Wizard
Arrows Baby Dragon Miner
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Baby Dragon
Inferno Dragon
Arrows Miner Baby Dragon Electro Wizard
Arrows Baby Dragon Prince Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows Miner
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Skeleton Army Prince
Arrows Baby Dragon Electro Wizard
Arrows
Miner Baby Dragon Prince Electro Wizard
Arrows Baby Dragon
Arrows
Prince
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Prince Miner Electro Wizard

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