My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Flying Machine Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince Miner
Giant Snowball
Goblin Gang Flying Machine Hog Rider Baby Dragon Miner
Zap
Goblin Gang Flying Machine Prince
Barbarian Barrel
Ice Spirit Goblin Gang
The Log
Ice Spirit Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Goblin Gang Flying Machine
Royal Delivery
Ice Spirit Goblin Gang Flying Machine Hog Rider Baby Dragon Prince Miner
Fireball
Goblin Gang Flying Machine Hog Rider Baby Dragon
Poison
Goblin Gang Flying Machine
Lightning
Baby Dragon Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Baby Dragon Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Gang Miner Flying Machine Hog Rider Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Gang Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Baby Dragon Prince Miner
Arrows
Hog Rider Prince Miner
Goblin Gang
Hog Rider Miner Baby Dragon Prince
Flying Machine
Hog Rider Baby Dragon Prince
Hog Rider
Ice Spirit Arrows Goblin Gang Flying Machine Baby Dragon Prince
Baby Dragon
Ice Spirit Goblin Gang Flying Machine Hog Rider Prince Miner
Prince
Ice Spirit Arrows Goblin Gang Flying Machine Hog Rider Baby Dragon Miner
Miner
Goblin Gang Ice Spirit Arrows Baby Dragon Prince

Defense Synergies 1 11

Ice Spirit
Goblin Gang Flying Machine Baby Dragon Prince Miner
Arrows
Prince
Goblin Gang
Ice Spirit Flying Machine Prince Miner
Flying Machine
Ice Spirit Goblin Gang Baby Dragon Prince
Hog Rider
Baby Dragon
Ice Spirit Flying Machine Prince
Prince
Ice Spirit Arrows Goblin Gang Flying Machine Baby Dragon
Miner
Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon
Ice Spirit Goblin Gang Flying Machine Prince
Goblin Gang Prince
Prince Goblin Gang
Arrows Prince
Arrows Goblin Gang Flying Machine Baby Dragon
Ice Spirit Arrows Goblin Gang Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Goblin Gang Prince
Goblin Gang Ice Spirit Prince Miner
Goblin Gang Arrows Flying Machine Baby Dragon
Arrows Goblin Gang Flying Machine Baby Dragon
Prince Ice Spirit Goblin Gang Flying Machine
Ice Spirit Arrows Goblin Gang Baby Dragon Prince
Goblin Gang Prince
Ice Spirit Goblin Gang Prince
Arrows Goblin Gang Prince
Ice Spirit Arrows Goblin Gang Flying Machine Baby Dragon Prince
Arrows Baby Dragon Ice Spirit Flying Machine
Prince
Goblin Gang Arrows Flying Machine Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince
Arrows Goblin Gang Flying Machine Baby Dragon Prince Miner
Goblin Gang Ice Spirit Prince
Goblin Gang Prince
Goblin Gang Prince
Arrows Ice Spirit Goblin Gang Flying Machine Baby Dragon
Goblin Gang Prince Flying Machine
Prince
Ice Spirit Flying Machine Baby Dragon Prince
Goblin Gang
Flying Machine Prince
Arrows Prince
Prince Goblin Gang
Flying Machine Baby Dragon
Goblin Gang Ice Spirit Flying Machine Baby Dragon Prince
Arrows Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Miner
Arrows Flying Machine Baby Dragon Miner
Arrows Flying Machine Prince
Arrows Baby Dragon
Arrows Ice Spirit Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Ice Spirit Flying Machine Baby Dragon
Arrows Miner Flying Machine
Goblin Gang Prince
Miner Arrows Flying Machine Prince
Arrows Flying Machine Baby Dragon
Flying Machine Baby Dragon Miner
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Prince
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows
Arrows Flying Machine Baby Dragon Prince
Arrows Flying Machine Baby Dragon Miner
Baby Dragon Prince
Arrows
Prince
Arrows Flying Machine Baby Dragon
Arrows Ice Spirit Baby Dragon
Arrows Miner Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Prince Miner
Miner Arrows Baby Dragon
Arrows Flying Machine Baby Dragon
Ice Spirit Flying Machine
Arrows Miner
Ice Spirit Arrows
Prince
Arrows
Ice Spirit Goblin Gang Flying Machine Prince
Arrows Flying Machine Baby Dragon
Arrows
Miner Goblin Gang Flying Machine Baby Dragon Prince
Arrows Flying Machine Baby Dragon
Arrows
Flying Machine Prince
Ice Spirit Goblin Gang Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon Prince Miner

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