My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Executioner Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Tesla Executioner Giant Skeleton
The Log
Giant Skeleton
Earthquake
Tesla
Arrows
Royal Delivery
Balloon Executioner Giant Skeleton
Fireball
Tesla Balloon Executioner
Poison
Balloon Executioner
Lightning
Tesla Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Poison Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Poison Executioner Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Tesla Poison Balloon Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Tesla Poison

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Giant Skeleton Mega Knight
Tesla
Tornado
Executioner Poison Balloon Giant Skeleton Mega Knight
Poison
Tornado Balloon Giant Skeleton Mega Knight
Balloon
Arrows Tornado Poison Executioner Giant Skeleton Mega Knight
Executioner
Tornado Balloon Mega Knight
Giant Skeleton
Arrows Tornado Poison Balloon
Mega Knight
Arrows Tornado Poison Balloon Executioner

Defense Synergies 2 11

Arrows
Mega Knight Tesla Tornado Giant Skeleton
Tesla
Arrows Tornado Poison
Tornado
Executioner Arrows Tesla Poison Giant Skeleton Mega Knight
Poison
Tesla Tornado Mega Knight
Balloon
Executioner
Tornado Giant Skeleton Mega Knight
Giant Skeleton
Arrows Tornado Executioner
Mega Knight
Arrows Tornado Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner
Tesla Executioner Mega Knight
Tesla Tornado Mega Knight Executioner Giant Skeleton
Tesla Mega Knight
Arrows Tornado Poison Giant Skeleton Mega Knight
Arrows Tornado Tesla Executioner Mega Knight
Tesla Tornado Arrows Poison Executioner
Arrows Tesla Poison Giant Skeleton Mega Knight
Tesla Tornado
Tornado Tesla Giant Skeleton Mega Knight
Poison Executioner Arrows Tesla Tornado Giant Skeleton Mega Knight
Arrows Tesla Executioner Tornado Poison
Tesla Mega Knight Giant Skeleton
Executioner Mega Knight Arrows Tesla Tornado Poison
Tesla Mega Knight
Tornado Tesla Mega Knight
Tesla Mega Knight Arrows Tornado Poison Executioner
Arrows Tesla Mega Knight Tornado Executioner
Arrows Tornado Poison Executioner Tesla Giant Skeleton Mega Knight
Tesla Tornado
Mega Knight Arrows Tesla Poison Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Giant Skeleton
Poison Arrows Tesla Executioner Mega Knight
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Tesla Tornado
Giant Skeleton Tesla Executioner Mega Knight
Arrows Poison Executioner Tesla Tornado
Tesla Giant Skeleton
Giant Skeleton Mega Knight Tesla
Giant Skeleton Mega Knight Tornado Poison
Tesla
Mega Knight Tesla Giant Skeleton
Mega Knight Arrows Tornado Poison Giant Skeleton
Giant Skeleton Mega Knight Tesla Executioner
Tesla Executioner Mega Knight
Tesla Tornado Poison Executioner Giant Skeleton
Arrows Poison Executioner Mega Knight Tesla Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Giant Skeleton
Arrows Poison Tornado Executioner
Arrows Poison Giant Skeleton
Arrows Poison Giant Skeleton
Poison Executioner Arrows Mega Knight
Arrows Poison Executioner Tornado
Arrows Tornado Poison Executioner
Arrows Poison Tornado Executioner
Arrows Poison Tornado
Tornado Poison
Poison Arrows Tornado
Poison Arrows Tornado Executioner
Poison Executioner
Arrows Poison
Arrows Poison
Arrows Poison Executioner
Arrows Poison Executioner Mega Knight
Arrows Tornado Poison
Arrows Poison Executioner Mega Knight
Arrows Tornado Poison Mega Knight
Poison Giant Skeleton Mega Knight
Arrows Tornado Poison
Tornado
Arrows Poison
Arrows Tornado Poison Executioner Mega Knight
Arrows Poison Tornado Executioner
Arrows Tornado Poison Mega Knight
Poison Arrows Tornado
Poison Arrows Tornado Executioner
Poison
Poison Arrows Mega Knight
Arrows Poison
Giant Skeleton Mega Knight
Arrows Poison
Poison Arrows Tornado Executioner
Arrows
Poison Executioner Mega Knight
Arrows Poison Executioner
Arrows Tornado Poison Giant Skeleton
Executioner Mega Knight
Tornado Poison Giant Skeleton
Tornado Poison Executioner
Poison Tornado Executioner Giant Skeleton Mega Knight

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