My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Dart Goblin Ram Rider
Zap
Fire Spirit Dart Goblin Ram Rider
Barbarian Barrel
Fire Spirit Knight Dart Goblin Executioner
The Log
Fire Spirit Dart Goblin Ram Rider
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Knight Dart Goblin Executioner P.E.K.K.A Ram Rider
Fireball
Dart Goblin Executioner Ram Rider
Poison
Dart Goblin Executioner
Lightning
Knight Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Dart Goblin Void Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Dart Goblin

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Ram Rider
Arrows
Void P.E.K.K.A Knight Ram Rider
Knight
Dart Goblin Executioner Fire Spirit Arrows Ram Rider
Dart Goblin
Knight P.E.K.K.A Ram Rider
Void
Arrows
Executioner
Knight P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Dart Goblin Executioner Ram Rider
Ram Rider
Fire Spirit Arrows Knight Dart Goblin P.E.K.K.A

Defense Synergies 4 5

Fire Spirit
Knight P.E.K.K.A
Arrows
Void Knight P.E.K.K.A
Knight
Fire Spirit Dart Goblin Executioner Arrows
Dart Goblin
Knight P.E.K.K.A Ram Rider
Void
Arrows
Executioner
Knight
P.E.K.K.A
Fire Spirit Arrows Dart Goblin
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Void Executioner Ram Rider
P.E.K.K.A Knight Dart Goblin Executioner Ram Rider
P.E.K.K.A Ram Rider Fire Spirit Knight Dart Goblin Void Executioner
P.E.K.K.A Knight Dart Goblin Ram Rider
Arrows P.E.K.K.A
Arrows Fire Spirit Dart Goblin Executioner
Dart Goblin Ram Rider Fire Spirit Arrows Void Executioner
Arrows Dart Goblin Void P.E.K.K.A Ram Rider
P.E.K.K.A
Knight Fire Spirit Dart Goblin
Dart Goblin Executioner Arrows Knight Ram Rider
Arrows Executioner Dart Goblin Ram Rider
P.E.K.K.A Fire Spirit Knight Ram Rider
Fire Spirit Executioner Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Ram Rider
Arrows Knight Executioner P.E.K.K.A
Fire Spirit Arrows Knight Dart Goblin Executioner Ram Rider
Arrows Executioner Fire Spirit Knight Dart Goblin Ram Rider
P.E.K.K.A Dart Goblin Ram Rider
Fire Spirit Arrows Knight Dart Goblin Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A
Void Arrows Knight Executioner
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight Executioner Ram Rider
Fire Spirit Arrows Executioner Dart Goblin Ram Rider
P.E.K.K.A Knight Dart Goblin Void Ram Rider
P.E.K.K.A Knight
Void P.E.K.K.A Knight
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Arrows Void
P.E.K.K.A Knight Executioner Ram Rider
Dart Goblin Executioner
Knight Dart Goblin Executioner P.E.K.K.A
Arrows Executioner Dart Goblin P.E.K.K.A
Arrows Void
Void P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Dart Goblin
Arrows Void Dart Goblin Executioner Ram Rider
Arrows Dart Goblin Void
Arrows Knight Dart Goblin Void
Executioner Fire Spirit Arrows
Arrows Executioner Fire Spirit Dart Goblin Ram Rider
Fire Spirit Arrows Dart Goblin Executioner
Arrows Fire Spirit Dart Goblin Executioner Ram Rider
Arrows Void Dart Goblin Ram Rider
Fire Spirit Void
Void Arrows Knight Dart Goblin Ram Rider
Void Fire Spirit Arrows Dart Goblin Executioner
Fire Spirit Knight Dart Goblin Void Executioner
Arrows Dart Goblin Void
Arrows Dart Goblin
Arrows Dart Goblin Executioner
Arrows Dart Goblin Executioner
Arrows
Void Fire Spirit Arrows Dart Goblin Executioner
Fire Spirit Arrows Dart Goblin Void
Void
Arrows Void
Void
Arrows Void
Arrows Fire Spirit Executioner
Arrows Void Dart Goblin Executioner Ram Rider
Void Arrows Ram Rider
Void Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin Void Executioner
Dart Goblin Void
Void
Void Arrows Dart Goblin
Void Arrows
P.E.K.K.A
Arrows
Fire Spirit Dart Goblin Void
Fire Spirit Arrows Dart Goblin Executioner Ram Rider
Arrows
Void Knight Dart Goblin Executioner
Arrows Dart Goblin Executioner
Void Arrows
Dart Goblin Executioner P.E.K.K.A
Dart Goblin
Dart Goblin Void Executioner
Void Dart Goblin Executioner
P.E.K.K.A
Dart Goblin Void
Void

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