My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards Sparky
Giant Snowball
Archers Minions Guards
Zap
Archers Minions Guards Goblin Giant Sparky
Barbarian Barrel
Archers Guards Sparky
The Log
Archers Mini P.E.K.K.A Guards Sparky
Earthquake
Archers Guards
Arrows
Archers Minions Guards
Royal Delivery
Archers Minions Mini P.E.K.K.A Guards Sparky
Fireball
Archers Minions Sparky
Poison
Archers Minions Guards Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Minions Guards Mini P.E.K.K.A Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Minions

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Sparky Archers Minions Mini P.E.K.K.A Guards
Archers
Zap Mini P.E.K.K.A Goblin Giant
Minions
Rage Zap Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Zap Archers Minions Rage Goblin Giant
Rage
Minions Sparky Mini P.E.K.K.A Goblin Giant
Guards
Zap
Goblin Giant
Zap Sparky Archers Minions Mini P.E.K.K.A Rage
Sparky
Zap Mini P.E.K.K.A Rage Goblin Giant Minions

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Goblin Giant Archers Minions Guards Sparky
Archers
Zap Minions Mini P.E.K.K.A Guards Goblin Giant
Minions
Zap Archers Goblin Giant
Mini P.E.K.K.A
Zap Archers Guards
Rage
Guards
Zap Archers Mini P.E.K.K.A Sparky
Goblin Giant
Zap Archers Minions Sparky
Sparky
Zap Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Giant Sparky
Mini P.E.K.K.A Sparky Zap Minions
Mini P.E.K.K.A Sparky Archers Minions
Mini P.E.K.K.A Sparky Minions Guards
Mini P.E.K.K.A Sparky
Zap Archers Minions Guards
Minions Zap Archers
Zap Goblin Giant Sparky
Mini P.E.K.K.A Sparky Minions
Guards Archers Mini P.E.K.K.A Sparky
Archers Minions Guards Zap Goblin Giant
Minions Zap Archers
Mini P.E.K.K.A Sparky Zap Minions Guards
Sparky Zap Minions Mini P.E.K.K.A Guards
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Sparky Minions Mini P.E.K.K.A
Zap Archers Minions Guards
Zap Archers Minions Guards
Mini P.E.K.K.A Sparky
Archers Minions Mini P.E.K.K.A Guards Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Archers Sparky
Zap Archers Mini P.E.K.K.A
Guards Zap Minions Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Guards Zap Goblin Giant Sparky
Mini P.E.K.K.A Guards Goblin Giant Sparky
Zap Archers Minions Goblin Giant
Mini P.E.K.K.A Guards Sparky Archers Minions Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Zap Minions Mini P.E.K.K.A Sparky
Guards Goblin Giant Sparky
Minions Mini P.E.K.K.A Guards Sparky
Zap Guards Goblin Giant
Mini P.E.K.K.A Guards Goblin Giant Sparky
Archers Sparky
Guards Sparky Zap Archers Minions Mini P.E.K.K.A Goblin Giant
Minions Zap Archers Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Zap
Goblin Giant Sparky
Guards Sparky
Zap Sparky
Zap Minions Goblin Giant
Archers Sparky
Zap
Zap
Minions Mini P.E.K.K.A Guards Sparky
Zap Sparky
Zap Archers
Sparky
Minions
Zap Sparky
Zap Sparky
Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Zap Archers Mini P.E.K.K.A Sparky
Zap
Minions Sparky
Sparky
Zap
Zap Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap Archers Sparky
Zap Minions Guards
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Archers Minions Guards
Zap Archers
Mini P.E.K.K.A Sparky
Zap
Zap Sparky
Sparky
Zap Minions Guards Sparky
Zap
Zap Goblin Giant Sparky

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