My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel
Giant Snowball
Skeletons Archers Musketeer Goblin Barrel
Zap
Skeletons Archers Goblin Barrel Goblin Giant
Barbarian Barrel
Skeletons Archers Musketeer Goblin Barrel Executioner
The Log
Skeletons Archers Musketeer Goblin Barrel
Earthquake
Skeletons Archers Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Musketeer Goblin Barrel Executioner
Fireball
Archers Musketeer Goblin Barrel Executioner
Poison
Archers Musketeer Executioner
Lightning
Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Archers Goblin Barrel Fireball Musketeer Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Archers Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Goblin Giant
Fireball
Goblin Giant
Musketeer
Goblin Giant
Rage
Goblin Giant
Goblin Barrel
Goblin Giant
Executioner
Goblin Giant
Fireball Archers Musketeer Rage Goblin Barrel

Defense Synergies 2 4

Skeletons
Musketeer Archers Executioner
Archers
Skeletons Goblin Giant
Fireball
Goblin Giant Musketeer
Musketeer
Skeletons Fireball
Rage
Goblin Barrel
Executioner
Skeletons
Goblin Giant
Fireball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Executioner Goblin Giant
Skeletons Musketeer Executioner
Skeletons Archers Musketeer Executioner
Skeletons Musketeer
Fireball
Fireball Skeletons Archers Musketeer Executioner
Musketeer Archers Fireball Executioner
Fireball Musketeer Goblin Giant
Skeletons Musketeer
Skeletons Archers Musketeer
Archers Executioner Skeletons Fireball Musketeer Goblin Giant
Musketeer Executioner Archers Fireball
Skeletons Fireball Musketeer
Fireball Executioner
Fireball
Skeletons Fireball Musketeer Executioner
Fireball Archers Musketeer Executioner
Executioner Archers Fireball Musketeer
Musketeer
Archers Fireball Musketeer Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball
Fireball Archers Musketeer Executioner
Skeletons Musketeer Goblin Giant
Fireball Musketeer Goblin Giant
Skeletons Musketeer Executioner Goblin Giant
Fireball Executioner Skeletons Archers Musketeer Goblin Giant
Skeletons Archers Fireball Musketeer Goblin Giant
Goblin Giant
Skeletons Fireball
Skeletons Musketeer Goblin Giant
Musketeer
Fireball Goblin Giant
Skeletons Fireball Executioner Goblin Giant
Archers Fireball Musketeer Executioner
Skeletons Archers Fireball Musketeer Executioner Goblin Giant
Executioner Archers Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Executioner
Fireball Goblin Giant
Fireball Musketeer
Fireball Executioner
Fireball Executioner Musketeer Goblin Giant
Archers Musketeer Executioner
Fireball Executioner
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Archers Musketeer Executioner
Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Archers Fireball Musketeer Executioner
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Executioner
Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer Executioner
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Archers Fireball Musketeer
Fireball Archers Musketeer Executioner
Fireball
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Musketeer Executioner
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner Goblin Giant

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