My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Archers Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Archers Royal Hogs Skeleton King
Giant Snowball
Skeletons Spear Goblins Bats Archers Royal Hogs Skeleton King
Zap
Skeletons Spear Goblins Bats Archers Royal Hogs Skeleton King
Barbarian Barrel
Skeletons Spear Goblins Archers Royal Hogs Skeleton King
The Log
Skeletons Spear Goblins Archers Royal Hogs Skeleton King
Earthquake
Skeletons Spear Goblins Archers Royal Hogs Skeleton King
Arrows
Skeletons Spear Goblins Bats Archers Royal Hogs Skeleton King
Royal Delivery
Skeletons Spear Goblins Bats Archers Royal Hogs Skeleton King
Fireball
Archers Royal Hogs Skeleton King
Poison
Spear Goblins Bats Archers Royal Hogs Skeleton King
Lightning
Skeleton King
Rocket
Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Zap Archers Skeleton King Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats Zap

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Royal Hogs Mega Knight
Bats
Mega Knight Zap Royal Hogs Skeleton King
Zap
Spear Goblins Bats Archers Royal Hogs Mega Knight
Archers
Zap Royal Hogs Mega Knight
Royal Hogs
Spear Goblins Bats Zap Archers Mega Knight
Mega Knight
Bats Spear Goblins Zap Archers Royal Hogs
Skeleton King
Bats

Defense Synergies 1 15

Skeletons
Spear Goblins Bats Zap Archers
Spear Goblins
Skeletons Bats Zap Archers Mega Knight Skeleton King
Bats
Skeletons Spear Goblins Zap Mega Knight Skeleton King
Zap
Mega Knight Skeletons Spear Goblins Bats Archers
Archers
Skeletons Spear Goblins Zap Mega Knight Skeleton King
Royal Hogs
Mega Knight
Zap Spear Goblins Bats Archers
Skeleton King
Spear Goblins Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Skeletons Bats Zap Mega Knight
Mega Knight Skeletons Bats Archers
Skeletons Bats Mega Knight Skeleton King
Mega Knight
Skeletons Spear Goblins Bats Zap Archers Mega Knight
Bats Spear Goblins Zap Archers
Zap Mega Knight
Skeletons Skeleton King
Skeletons Spear Goblins Archers Mega Knight
Bats Archers Skeletons Spear Goblins Zap Mega Knight Skeleton King
Spear Goblins Bats Zap Archers
Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Skeleton King
Mega Knight Skeleton King
Zap Mega Knight
Mega Knight Skeletons Bats
Mega Knight Spear Goblins Bats Zap Archers
Zap Spear Goblins Bats Archers Mega Knight
Mega Knight Spear Goblins Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Zap Archers
Zap Archers Mega Knight
Mega Knight Skeletons Spear Goblins Bats Zap
Mega Knight Bats Zap
Skeletons Mega Knight
Skeletons Bats Zap Archers
Skeletons Spear Goblins Bats Archers
Mega Knight
Zap Mega Knight Skeletons Spear Goblins Bats
Skeletons
Mega Knight Bats
Mega Knight Zap
Mega Knight Skeletons Skeleton King
Archers Mega Knight
Skeletons Spear Goblins Bats Zap Archers Skeleton King
Bats Mega Knight Zap Archers Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Spear Goblins Bats Zap
Archers
Zap
Zap
Bats
Zap
Zap Archers
Zap
Spear Goblins Zap
Mega Knight
Bats
Zap Archers Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap
Zap Mega Knight
Zap
Bats Zap Archers
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Spear Goblins Bats Archers
Zap Archers
Mega Knight
Zap Skeleton King
Zap
Mega Knight
Zap Bats Skeleton King
Bats Zap
Zap Mega Knight

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