My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Tesla
The Log
Skeletons Archers Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Archers Tesla Hog Rider
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Mini P.E.K.K.A Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Archers
Lightning
Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Tornado Tesla Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Mini P.E.K.K.A Hog Rider Mega Knight
Arrows
Hog Rider Archers Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Archers Arrows Hog Rider Tornado Mega Knight
Hog Rider
Arrows Archers Mini P.E.K.K.A Tornado Mega Knight
Tornado
Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Archers Arrows Mini P.E.K.K.A Hog Rider Tornado

Defense Synergies 2 14

Skeletons
Tesla Archers Mini P.E.K.K.A Tornado
Archers
Skeletons Tesla Mini P.E.K.K.A Tornado Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A Tornado
Tesla
Skeletons Archers Arrows Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Skeletons Archers Arrows Tesla Tornado
Hog Rider
Tornado
Skeletons Archers Arrows Tesla Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Archers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Mini P.E.K.K.A Skeletons Tesla Mega Knight
Tesla Mini P.E.K.K.A Tornado Mega Knight Skeletons Archers
Tesla Mini P.E.K.K.A Skeletons Mega Knight
Arrows Mini P.E.K.K.A Tornado Mega Knight
Arrows Tornado Skeletons Archers Tesla Mega Knight
Tesla Tornado Archers Arrows
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Archers Tesla Mini P.E.K.K.A Mega Knight
Archers Skeletons Arrows Tesla Tornado Mega Knight
Arrows Tesla Archers Tornado
Tesla Mini P.E.K.K.A Mega Knight Skeletons
Mega Knight Arrows Tesla Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Tesla Mega Knight
Tornado Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Skeletons Arrows Mini P.E.K.K.A Tornado
Arrows Tesla Mega Knight Archers Tornado
Arrows Tornado Archers Tesla Mega Knight
Mini P.E.K.K.A Tesla Tornado
Mega Knight Archers Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Archers Tesla
Archers Arrows Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Tesla Tornado
Skeletons Tesla Mini P.E.K.K.A Mega Knight
Arrows Skeletons Archers Tesla Tornado
Mini P.E.K.K.A Skeletons Archers Tesla
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Skeletons Mini P.E.K.K.A Tornado
Skeletons Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Arrows Tornado
Mini P.E.K.K.A Mega Knight Skeletons Tesla
Archers Tesla Mega Knight
Tesla Skeletons Archers Mini P.E.K.K.A Tornado
Arrows Mega Knight Archers Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Arrows Mega Knight
Arrows Tornado
Archers Arrows Tornado
Arrows Tornado
Arrows Tornado
Mini P.E.K.K.A Tornado
Arrows Tornado
Archers Arrows Tornado
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Mega Knight
Arrows Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Mega Knight
Arrows Tornado
Arrows Tornado Mega Knight
Arrows Tornado
Archers Arrows Tornado
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers
Archers Arrows Tornado
Arrows
Mini P.E.K.K.A Mega Knight
Arrows
Arrows Tornado
Mega Knight
Tornado
Tornado
Tornado Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: