My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minion Horde Balloon Inferno Dragon
Giant Snowball
Skeletons Archers Minion Horde Balloon Inferno Dragon Lumberjack
Zap
Skeletons Archers Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Skeletons Archers Knight Lumberjack
The Log
Skeletons Archers Lumberjack
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Minion Horde
Royal Delivery
Skeletons Archers Knight Minion Horde Balloon Inferno Dragon Lumberjack
Fireball
Archers Minion Horde Balloon Inferno Dragon Lumberjack
Poison
Archers Minion Horde Balloon
Lightning
Knight Balloon Inferno Dragon Lumberjack
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Knight Inferno Dragon Lumberjack Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Arrows Balloon Inferno Dragon Lumberjack
Arrows
Balloon Archers Knight Lumberjack
Knight
Archers Balloon Arrows Minion Horde Lumberjack
Minion Horde
Knight Lumberjack
Balloon
Arrows Knight Lumberjack Archers
Inferno Dragon
Archers
Lumberjack
Balloon Archers Arrows Knight Minion Horde

Defense Synergies 1 10

Skeletons
Archers Knight Minion Horde Inferno Dragon Lumberjack
Archers
Knight Skeletons Lumberjack
Arrows
Knight Lumberjack
Knight
Archers Skeletons Arrows Minion Horde Lumberjack
Minion Horde
Skeletons Knight
Balloon
Inferno Dragon
Skeletons
Lumberjack
Skeletons Archers Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Minion Horde Inferno Dragon Lumberjack Skeletons Knight
Minion Horde Lumberjack Skeletons Archers Knight Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Skeletons Knight
Arrows Lumberjack
Arrows Skeletons Archers Lumberjack
Minion Horde Inferno Dragon Archers Arrows
Arrows
Minion Horde Inferno Dragon Skeletons Lumberjack
Knight Skeletons Archers Minion Horde Lumberjack
Archers Minion Horde Skeletons Arrows Knight Lumberjack
Arrows Minion Horde Inferno Dragon Archers
Minion Horde Lumberjack Skeletons Knight
Arrows Minion Horde Lumberjack
Inferno Dragon Knight Minion Horde Lumberjack
Minion Horde Inferno Dragon Lumberjack
Minion Horde Skeletons Arrows Knight Lumberjack
Arrows Archers Knight Minion Horde Lumberjack
Arrows Archers Knight Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Archers Arrows Knight Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Archers
Archers Arrows Knight Inferno Dragon Lumberjack
Lumberjack Skeletons Knight Minion Horde
Lumberjack Knight Minion Horde
Skeletons Knight Minion Horde Inferno Dragon Lumberjack
Arrows Skeletons Archers Minion Horde
Skeletons Archers Knight Minion Horde Lumberjack
Knight Minion Horde Inferno Dragon Lumberjack
Minion Horde Skeletons Knight Inferno Dragon
Skeletons Minion Horde Inferno Dragon
Inferno Dragon Knight Minion Horde Lumberjack
Arrows
Skeletons Knight Minion Horde Lumberjack
Archers Minion Horde
Skeletons Archers Knight Minion Horde Inferno Dragon Lumberjack
Arrows Archers Minion Horde Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight
Arrows Minion Horde
Arrows Minion Horde
Archers Arrows Minion Horde
Arrows
Arrows
Minion Horde Lumberjack
Arrows Knight Minion Horde
Archers Arrows
Knight
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Archers Arrows
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde Inferno Dragon
Arrows
Arrows
Arrows
Archers Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Archers
Archers Arrows
Arrows
Knight Minion Horde Lumberjack
Arrows
Arrows
Minion Horde
Minion Horde

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