My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Goblin Cage Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Guards
Giant Snowball
Archers Minions Guards Princess
Zap
Archers Minions Royal Giant Guards Princess
Barbarian Barrel
Archers Goblin Cage Guards Princess
The Log
Archers Royal Giant Goblin Cage Guards Princess
Earthquake
Archers Goblin Cage Guards
Arrows
Archers Minions Guards Princess
Royal Delivery
Archers Minions Goblin Cage Guards Princess
Fireball
Archers Minions Goblin Cage Princess
Poison
Archers Minions Goblin Cage Guards Princess
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Guards Princess Goblin Cage Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Royal Giant Goblin Cage Guards The Log Princess
Archers
Zap Royal Giant Goblin Cage
Minions
Royal Giant Zap Goblin Cage
Royal Giant
Minions Zap Archers Guards The Log Princess
Goblin Cage
Zap Archers Minions The Log
Guards
Zap Royal Giant The Log
The Log
Zap Royal Giant Goblin Cage Guards Princess
Princess
Zap Royal Giant The Log

Defense Synergies 0 18

Zap
Archers Minions Goblin Cage Guards The Log Princess
Archers
Zap Minions Goblin Cage Guards The Log
Minions
Zap Archers Goblin Cage The Log
Royal Giant
Goblin Cage
Zap Archers Minions Guards The Log Princess
Guards
Zap Archers Goblin Cage The Log Princess
The Log
Zap Archers Minions Goblin Cage Guards Princess
Princess
Zap Goblin Cage Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Cage The Log
Zap Minions Goblin Cage The Log
Goblin Cage Archers Minions
Goblin Cage Minions Guards
Goblin Cage The Log Princess
The Log Zap Archers Minions Guards
Minions Zap Archers Goblin Cage Princess
Zap Goblin Cage The Log
Minions Goblin Cage Princess
Guards Archers
Archers Minions Guards Zap The Log Princess
Minions Zap Archers Princess
Goblin Cage Zap Minions Guards The Log
Zap Minions Goblin Cage Guards The Log Princess
Goblin Cage
Zap Goblin Cage The Log
Minions Goblin Cage
Goblin Cage Zap Archers Minions Guards The Log
Zap Goblin Cage The Log Archers Minions Guards Princess
Goblin Cage
Archers Minions Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Goblin Cage
Zap Archers The Log
Guards Zap Minions Goblin Cage The Log
Guards Zap Goblin Cage The Log
Goblin Cage Guards
Zap Archers Minions Princess
Guards Archers Minions Goblin Cage
Goblin Cage
Zap Goblin Cage Minions The Log
Goblin Cage Guards
Minions Goblin Cage Guards
Zap Goblin Cage Guards The Log
Goblin Cage Guards
Archers Goblin Cage Princess
Guards Zap Archers Minions Goblin Cage The Log
Minions Zap Archers Goblin Cage The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log
Zap The Log Princess
The Log
Guards The Log
Zap The Log
Zap Minions Princess
Archers The Log Princess
The Log Zap Princess
The Log Zap
Minions Guards
Zap The Log Princess
Zap Archers Princess
The Log Princess
Minions Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Minions
Zap Archers The Log Princess
Zap The Log Princess
Minions The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Archers Princess
Zap Minions Guards
Zap The Log
Zap Princess
The Log Princess
Zap Archers Minions Guards Princess
Zap Archers Princess
The Log
Princess
The Log Zap Princess
Zap
Zap Minions Guards The Log Princess
Zap Princess
Zap The Log Princess

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