My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Witch Bowler Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Flying Machine Witch
Zap
Archers Flying Machine Witch
Barbarian Barrel
Archers Witch Magic Archer
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Flying Machine Witch
Royal Delivery
Archers Flying Machine Witch Bowler Magic Archer
Fireball
Archers Flying Machine Witch Bowler Magic Archer
Poison
Archers Flying Machine Witch Magic Archer
Lightning
Witch Bowler Magic Archer
Rocket
Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Fireball Flying Machine Magic Archer Witch Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Tornado Fireball Flying Machine

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Bowler
Fireball
Tornado Magic Archer
Flying Machine
Bowler
Tornado
Fireball Electro Giant Magic Archer Witch Bowler
Witch
Tornado Bowler
Bowler
Archers Flying Machine Tornado Witch Magic Archer
Electro Giant
Tornado
Magic Archer
Tornado Fireball Bowler

Defense Synergies 3 7

Archers
Tornado Witch Bowler
Fireball
Tornado
Flying Machine
Bowler
Tornado
Fireball Bowler Magic Archer Archers Witch Electro Giant
Witch
Archers Tornado Bowler
Bowler
Tornado Archers Flying Machine Witch
Electro Giant
Tornado
Magic Archer
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Flying Machine Magic Archer
Flying Machine Witch
Tornado Witch Bowler Archers
Witch Bowler
Fireball Tornado Bowler
Fireball Tornado Bowler Archers Flying Machine Magic Archer
Tornado Archers Fireball Flying Machine Witch Magic Archer
Bowler Fireball Flying Machine Electro Giant Magic Archer
Witch Tornado
Tornado Archers Bowler
Archers Witch Fireball Flying Machine Tornado Bowler Electro Giant Magic Archer
Archers Fireball Flying Machine Tornado Witch Magic Archer
Bowler Fireball Flying Machine Witch
Fireball Bowler Tornado Witch Magic Archer
Tornado Fireball Bowler Electro Giant
Fireball Tornado Witch Bowler
Fireball Archers Flying Machine Tornado Witch Bowler Magic Archer
Tornado Witch Archers Fireball Flying Machine Bowler Magic Archer
Tornado
Bowler Archers Fireball Flying Machine Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Witch Bowler Electro Giant
Fireball Archers Flying Machine Bowler Magic Archer
Witch Bowler
Bowler Fireball Tornado
Witch Bowler
Fireball Electro Giant Archers Flying Machine Tornado Witch Magic Archer
Archers Fireball Flying Machine Witch Bowler
Fireball Flying Machine Tornado Witch Magic Archer
Witch
Flying Machine Witch Bowler
Fireball Tornado Bowler Electro Giant
Bowler Fireball Witch
Archers Fireball Flying Machine Witch Bowler Electro Giant Magic Archer
Witch Electro Giant Archers Fireball Flying Machine Tornado Bowler Magic Archer
Bowler Archers Fireball Flying Machine Witch Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine
Fireball Flying Machine Tornado Bowler Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine
Fireball Bowler Magic Archer
Fireball Electro Giant Flying Machine Tornado Witch Magic Archer
Archers Flying Machine Tornado Witch Bowler Magic Archer
Fireball Flying Machine Tornado Bowler Magic Archer
Fireball Flying Machine Tornado
Fireball Tornado Bowler
Fireball Flying Machine Tornado Bowler Magic Archer
Fireball Archers Flying Machine Tornado Magic Archer
Flying Machine Fireball Bowler Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Witch Bowler Magic Archer
Magic Archer Fireball Flying Machine Bowler
Fireball Tornado
Archers Fireball Flying Machine Bowler Magic Archer
Fireball Flying Machine Tornado Witch Bowler Electro Giant Magic Archer
Fireball Bowler Magic Archer
Fireball Tornado
Tornado Bowler
Fireball Flying Machine
Tornado Electro Giant Fireball Witch Bowler Magic Archer
Witch
Fireball Flying Machine Tornado Witch Bowler Magic Archer
Fireball Flying Machine Tornado Witch Bowler Magic Archer
Fireball Tornado Magic Archer
Archers Fireball Flying Machine Tornado Witch Electro Giant Magic Archer
Fireball Flying Machine Witch Electro Giant
Fireball Bowler
Fireball Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer
Archers Fireball Flying Machine Witch Magic Archer
Fireball Archers Flying Machine Tornado Witch Magic Archer
Fireball
Fireball Flying Machine Bowler Magic Archer
Fireball Flying Machine Bowler Magic Archer
Fireball Tornado Electro Giant
Flying Machine
Electro Giant Fireball Flying Machine Tornado Witch Bowler Magic Archer
Fireball Flying Machine Tornado Witch Magic Archer
Fireball Flying Machine Tornado Witch Bowler Electro Giant Magic Archer

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