My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Royal Ghost Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Battle Ram Royal Ghost Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Knight Heal Spirit Battle Ram Royal Ghost Bandit
The Log
Archers Heal Spirit Battle Ram Bandit
Earthquake
Archers
Arrows
Archers Heal Spirit
Royal Delivery
Archers Knight Heal Spirit Battle Ram Royal Ghost Bandit
Fireball
Archers Battle Ram Bandit
Poison
Archers
Lightning
Knight Battle Ram Bandit Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Heal Spirit Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Archers Arrows Knight Royal Ghost Bandit Battle Ram Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Archers Arrows Knight

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Heal Spirit Battle Ram Royal Ghost Bandit
Arrows
Archers Knight Battle Ram Bandit
Knight
Archers Battle Ram Arrows Heal Spirit Archer Queen
Heal Spirit
Archers Knight Battle Ram Bandit
Battle Ram
Knight Bandit Archers Arrows Heal Spirit Royal Ghost Archer Queen
Royal Ghost
Archers Battle Ram Bandit
Bandit
Battle Ram Archers Arrows Heal Spirit Royal Ghost
Archer Queen
Knight Battle Ram

Defense Synergies 2 4

Archers
Knight Bandit Archer Queen
Arrows
Knight Bandit
Knight
Archers Archer Queen Arrows
Heal Spirit
Battle Ram
Royal Ghost
Bandit
Archers Arrows
Archer Queen
Knight Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Knight Bandit
Archers Knight Bandit
Knight Bandit
Arrows
Arrows Archers Royal Ghost Bandit
Archers Arrows
Arrows Bandit
Archer Queen
Knight Archers Royal Ghost Bandit
Archers Arrows Knight Royal Ghost Bandit
Arrows Archers
Knight Bandit
Arrows Royal Ghost
Knight Bandit
Bandit
Arrows Knight
Arrows Archers Knight Royal Ghost Bandit
Arrows Archers Knight Royal Ghost Bandit
Royal Ghost Archers Arrows Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Royal Ghost Bandit
Bandit Archers Arrows Knight Royal Ghost
Bandit Knight
Knight Bandit
Knight Bandit
Arrows Archers
Archers Knight Bandit
Knight
Knight Bandit
Knight
Arrows Archer Queen
Knight Bandit
Archers
Archers Knight Archer Queen
Arrows Archers Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Knight
Arrows
Arrows
Archers Arrows
Arrows
Arrows Bandit
Arrows Knight Bandit
Archers Arrows Archer Queen
Knight Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Archers Arrows Bandit
Arrows
Arrows
Arrows
Arrows
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Bandit
Archers Arrows
Arrows Bandit
Arrows
Arrows
Archers Bandit
Archers Arrows Archer Queen
Arrows
Knight
Arrows
Arrows Archer Queen
Archer Queen
Archer Queen
Archer Queen
Royal Ghost Bandit Archer Queen

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