My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Graveyard
Giant Snowball
Archers Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Archers Knight Bomb Tower Electro Wizard Graveyard
The Log
Archers Graveyard
Earthquake
Archers Bomb Tower Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Knight Electro Wizard Graveyard
Fireball
Archers Bomb Tower Electro Wizard
Poison
Archers Bomb Tower Electro Wizard Graveyard
Lightning
Knight Bomb Tower Electro Wizard Archer Queen
Rocket
Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Bomb Tower Poison Electro Wizard Giant Graveyard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Bomb Tower Poison

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Giant Graveyard
Knight
Archers Graveyard Poison Electro Wizard Archer Queen
Bomb Tower
Giant
Poison Graveyard Archers Electro Wizard
Poison
Giant Graveyard Knight
Electro Wizard
Graveyard Knight Giant
Graveyard
Knight Giant Poison Electro Wizard Archers
Archer Queen
Knight

Defense Synergies 4 6

Archers
Knight Bomb Tower Electro Wizard Archer Queen
Knight
Archers Bomb Tower Electro Wizard Archer Queen Poison
Bomb Tower
Knight Archers Electro Wizard
Giant
Poison
Knight Electro Wizard
Electro Wizard
Knight Archers Bomb Tower Poison
Graveyard
Archer Queen
Knight Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Bomb Tower Knight Electro Wizard
Bomb Tower Archers Knight Electro Wizard
Bomb Tower Knight Electro Wizard
Bomb Tower Poison
Archers Bomb Tower Electro Wizard
Electro Wizard Archers Bomb Tower Poison
Bomb Tower Poison Electro Wizard
Bomb Tower Archer Queen
Knight Archers Electro Wizard
Archers Poison Electro Wizard Knight Bomb Tower
Archers Poison Electro Wizard
Bomb Tower Knight Electro Wizard
Bomb Tower Poison Electro Wizard
Knight Bomb Tower Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Knight Poison Electro Wizard
Bomb Tower Archers Knight Electro Wizard
Bomb Tower Poison Archers Knight Electro Wizard
Bomb Tower Electro Wizard
Archers Knight Bomb Tower Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Electro Wizard
Poison Electro Wizard Archers Knight Bomb Tower
Knight Bomb Tower Electro Wizard
Knight Electro Wizard
Knight
Poison Archers Bomb Tower Electro Wizard
Archers Knight Bomb Tower Electro Wizard
Knight Bomb Tower
Electro Wizard Knight Bomb Tower Poison
Knight Bomb Tower
Poison Electro Wizard Archer Queen
Knight Bomb Tower
Archers Bomb Tower
Electro Wizard Archers Knight Bomb Tower Poison Archer Queen
Poison Archers Bomb Tower Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Electro Wizard
Poison
Knight Poison
Poison
Poison
Archers Poison
Poison
Poison
Poison Electro Wizard
Poison Knight Electro Wizard
Poison Archers Archer Queen
Poison Knight
Poison
Poison
Poison
Poison
Poison
Archers Poison Electro Wizard
Poison
Poison
Poison
Poison
Poison
Poison Electro Wizard
Poison
Poison
Poison Archers Electro Wizard
Electro Wizard Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Archers
Poison Archers Electro Wizard Archer Queen
Poison Knight Electro Wizard
Poison
Poison Archer Queen
Archer Queen
Poison Electro Wizard Archer Queen
Poison Electro Wizard Archer Queen
Poison Electro Wizard Archer Queen

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