My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Giant Skeleton Miner Phoenix
Giant Snowball
Archers Balloon Miner
Zap
Archers Balloon
Barbarian Barrel
Archers Bomb Tower Giant Skeleton
The Log
Archers Giant Skeleton
Earthquake
Archers Bomb Tower
Arrows
Archers
Royal Delivery
Archers Balloon Giant Skeleton Miner
Fireball
Archers Bomb Tower Balloon
Poison
Archers Bomb Tower Balloon Phoenix
Lightning
Bomb Tower Balloon Phoenix
Rocket
Bomb Tower Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Arrows Miner Bomb Tower Phoenix Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Arrows Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Archers Giant Skeleton Miner Phoenix
Archers
Giant Snowball Arrows Balloon Giant Skeleton Miner
Arrows
Balloon Archers Giant Skeleton Miner Phoenix
Bomb Tower
Balloon
Giant Snowball Arrows Miner Archers Giant Skeleton
Giant Skeleton
Giant Snowball Archers Arrows Balloon Miner
Miner
Balloon Giant Snowball Archers Arrows Giant Skeleton
Phoenix
Giant Snowball Arrows

Defense Synergies 0 10

Giant Snowball
Archers Bomb Tower Giant Skeleton Miner Phoenix
Archers
Giant Snowball Bomb Tower Giant Skeleton
Arrows
Bomb Tower Giant Skeleton Phoenix
Bomb Tower
Giant Snowball Archers Arrows
Balloon
Giant Skeleton
Giant Snowball Archers Arrows
Miner
Giant Snowball
Phoenix
Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Phoenix
Bomb Tower Giant Snowball Archers Giant Skeleton
Bomb Tower Phoenix
Arrows Bomb Tower Giant Skeleton
Arrows Giant Snowball Archers Bomb Tower
Giant Snowball Archers Arrows Bomb Tower Phoenix
Arrows Bomb Tower Giant Skeleton Phoenix
Bomb Tower Phoenix
Giant Snowball Archers Giant Skeleton Miner Phoenix
Archers Giant Snowball Arrows Bomb Tower Giant Skeleton
Arrows Giant Snowball Archers Phoenix
Bomb Tower Giant Snowball Giant Skeleton
Bomb Tower Giant Snowball Arrows
Bomb Tower Phoenix
Bomb Tower Giant Snowball
Bomb Tower Arrows
Arrows Bomb Tower Giant Snowball Archers
Giant Snowball Arrows Bomb Tower Archers Giant Skeleton
Bomb Tower Phoenix
Giant Snowball Archers Arrows Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Giant Skeleton
Giant Snowball Archers Arrows Bomb Tower Miner Phoenix
Giant Skeleton Bomb Tower
Giant Skeleton Phoenix
Giant Skeleton Phoenix
Arrows Giant Snowball Archers Bomb Tower
Archers Bomb Tower Giant Skeleton Phoenix
Giant Skeleton Bomb Tower Phoenix
Giant Skeleton Giant Snowball Bomb Tower Phoenix
Phoenix
Bomb Tower Giant Skeleton Phoenix
Giant Snowball Arrows Giant Skeleton Phoenix
Giant Skeleton Bomb Tower
Archers Bomb Tower
Phoenix Archers Bomb Tower Giant Skeleton
Arrows Giant Snowball Archers Bomb Tower Giant Skeleton Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Giant Snowball Miner
Arrows Giant Skeleton Miner
Arrows Giant Skeleton
Giant Snowball Arrows
Arrows Giant Snowball
Archers Arrows
Arrows Giant Snowball
Arrows Miner Giant Snowball
Giant Snowball
Miner Arrows
Giant Snowball Archers Arrows
Giant Snowball Miner
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Giant Snowball Archers Arrows
Giant Snowball Arrows Miner
Giant Skeleton
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Miner Giant Snowball
Giant Snowball Arrows Miner
Miner Arrows
Giant Snowball Archers Arrows
Giant Snowball
Giant Snowball
Giant Snowball Arrows Miner
Giant Snowball Arrows
Giant Skeleton
Giant Snowball Arrows
Archers
Giant Snowball Archers Arrows
Arrows
Miner
Arrows Giant Snowball
Giant Snowball Arrows Giant Skeleton
Giant Snowball Giant Skeleton
Giant Snowball
Giant Snowball Giant Skeleton Miner

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