My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers P.E.K.K.A Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Bandit
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers Bandit
Barbarian Barrel
Archers Bandit
The Log
Archers Hog Rider Bandit
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Hog Rider P.E.K.K.A Bandit
Fireball
Archers Hog Rider Bandit
Poison
Bats Archers
Lightning
Bandit Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Earthquake Bandit Hog Rider Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Earthquake

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Bandit
Zap
Earthquake Hog Rider P.E.K.K.A Bats Archers Bandit
Archers
Zap Hog Rider P.E.K.K.A Bandit
Earthquake
Zap Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Earthquake Archers Bandit Archer Queen
P.E.K.K.A
Zap Bats Archers Earthquake Archer Queen
Bandit
Bats Zap Archers Hog Rider
Archer Queen
Hog Rider P.E.K.K.A

Defense Synergies 0 12

Bats
Zap Earthquake P.E.K.K.A Bandit
Zap
Bats Archers Earthquake P.E.K.K.A Bandit Archer Queen
Archers
Zap P.E.K.K.A Bandit Archer Queen
Earthquake
Bats Zap
Hog Rider
P.E.K.K.A
Bats Zap Archers
Bandit
Bats Zap Archers
Archer Queen
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Bats Archers Bandit
P.E.K.K.A Bats Bandit
Earthquake P.E.K.K.A
Bats Zap Archers Earthquake Bandit
Bats Zap Archers
Earthquake Zap P.E.K.K.A Bandit
P.E.K.K.A Archer Queen
Archers Bandit
Bats Archers Zap Earthquake Bandit
Bats Zap Archers
P.E.K.K.A Bats Zap Earthquake Bandit
Bats Zap Earthquake P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bats P.E.K.K.A
Bats Zap Archers Bandit
Zap Earthquake Bats Archers Bandit
P.E.K.K.A
Bats Archers Earthquake P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers
P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Bandit
Bats Zap Archers
P.E.K.K.A Bats Archers Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Archer Queen
P.E.K.K.A Bandit
Archers
Bats Zap Archers P.E.K.K.A Archer Queen
Bats Zap Archers Earthquake P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Bandit
Zap Bandit
Earthquake Bandit
Earthquake
Zap Earthquake
Bats Zap
Archers Earthquake
Earthquake Zap
Zap Bandit
Bats
Zap Earthquake Bandit
Zap Archers Archer Queen
Earthquake Bandit
Earthquake Bandit
Earthquake Zap
Earthquake Zap Bandit
Earthquake Bandit
Earthquake
Bats
Zap Archers Earthquake Bandit
Zap Earthquake
Earthquake
Earthquake Zap
Zap Earthquake
Zap Earthquake Bandit
Zap Bandit
Zap Bandit
Bats Zap Archers
Zap Bats
Zap Earthquake Bandit
Zap
P.E.K.K.A
Earthquake
Zap Earthquake Bats Archers Bandit
Zap Archers Archer Queen
Zap Earthquake
Zap Archer Queen
P.E.K.K.A Archer Queen
Zap Bats Archer Queen
Bats Zap Archer Queen
Zap Bandit Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: