My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions
Giant Snowball
Bats Archers Minions
Zap
Bats Archers Minions Goblin Giant
Barbarian Barrel
Archers Electro Wizard
The Log
Archers
Earthquake
Archers
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Minions P.E.K.K.A Electro Wizard
Fireball
Archers Minions Electro Wizard
Poison
Bats Archers Minions Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Minions Poison Electro Wizard Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Rage Goblin Giant P.E.K.K.A
Archers
Goblin Giant P.E.K.K.A
Minions
Rage Bats Goblin Giant P.E.K.K.A
Rage
Minions Bats Goblin Giant Electro Wizard
Poison
P.E.K.K.A Goblin Giant
Goblin Giant
Bats Archers Minions Rage Poison Electro Wizard
P.E.K.K.A
Poison Electro Wizard Bats Archers Minions
Electro Wizard
P.E.K.K.A Rage Goblin Giant

Defense Synergies 0 14

Bats
Minions Goblin Giant P.E.K.K.A Electro Wizard
Archers
Minions Goblin Giant P.E.K.K.A Electro Wizard
Minions
Bats Archers Goblin Giant P.E.K.K.A Electro Wizard
Rage
Poison
Electro Wizard
Goblin Giant
Bats Archers Minions Electro Wizard
P.E.K.K.A
Bats Archers Minions Electro Wizard
Electro Wizard
Bats Archers Minions Poison Goblin Giant P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Electro Wizard
P.E.K.K.A Bats Minions Electro Wizard
P.E.K.K.A Bats Archers Minions Electro Wizard
P.E.K.K.A Bats Minions Electro Wizard
Poison P.E.K.K.A
Bats Archers Minions Electro Wizard
Bats Minions Electro Wizard Archers Poison
Poison Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Archers Electro Wizard
Bats Archers Minions Poison Electro Wizard Goblin Giant
Minions Bats Archers Poison Electro Wizard
P.E.K.K.A Bats Minions Electro Wizard
Bats Minions Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Bats Minions Poison P.E.K.K.A Electro Wizard
Bats Archers Minions Electro Wizard
Poison Bats Archers Minions Electro Wizard
P.E.K.K.A Electro Wizard
Bats Archers Minions Poison Goblin Giant P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers
P.E.K.K.A Bats Minions Goblin Giant Electro Wizard
P.E.K.K.A Bats Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
Poison Bats Archers Minions Goblin Giant Electro Wizard
P.E.K.K.A Bats Archers Minions Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
P.E.K.K.A Electro Wizard Bats Minions Poison
P.E.K.K.A Goblin Giant
P.E.K.K.A Bats Minions
P.E.K.K.A Poison Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
Archers
Electro Wizard Bats Archers Minions Poison Goblin Giant P.E.K.K.A
Bats Minions Poison Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison Goblin Giant
Poison
Poison
Poison Bats Minions Goblin Giant
Archers Poison
Poison
Poison
Bats Minions Poison Electro Wizard
Poison Electro Wizard
Poison Archers
Poison
Minions Poison
Poison
Poison
Poison
Poison
Bats Minions
Archers Poison Electro Wizard
Poison
Minions Poison
Poison
Poison
Poison
Poison Electro Wizard
Poison
Poison
Poison Bats Archers Electro Wizard
Electro Wizard Bats Minions Poison
Poison
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Bats Archers Minions
Poison Archers Electro Wizard
Poison Electro Wizard
Poison
Poison
P.E.K.K.A
Bats Minions Poison Electro Wizard
Bats Poison Electro Wizard
Poison Goblin Giant Electro Wizard

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