My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Musketeer Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Musketeer Valkyrie
The Log
Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Musketeer Valkyrie Hog Rider
Fireball
Archers Musketeer Hog Rider
Poison
Bats Archers Musketeer
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Tornado Musketeer Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Tornado

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap
Zap
Hog Rider Tornado Bats Archers Musketeer Valkyrie Mega Knight
Archers
Valkyrie Zap Hog Rider Mega Knight
Musketeer
Valkyrie Hog Rider Zap Mega Knight
Valkyrie
Bats Archers Musketeer Hog Rider Zap Tornado
Hog Rider
Bats Zap Musketeer Valkyrie Archers Tornado Mega Knight
Tornado
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Zap Archers Musketeer Hog Rider Tornado

Defense Synergies 3 14

Bats
Zap Musketeer Valkyrie Mega Knight
Zap
Mega Knight Bats Archers Musketeer Valkyrie Tornado
Archers
Valkyrie Zap Tornado Mega Knight
Musketeer
Valkyrie Bats Zap Tornado Mega Knight
Valkyrie
Archers Musketeer Bats Zap Tornado
Hog Rider
Tornado
Zap Archers Musketeer Valkyrie Mega Knight
Mega Knight
Zap Bats Archers Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Bats Zap Musketeer Valkyrie Mega Knight
Tornado Mega Knight Bats Archers Musketeer Valkyrie
Bats Musketeer Valkyrie Mega Knight
Valkyrie Tornado Mega Knight
Tornado Bats Zap Archers Musketeer Valkyrie Mega Knight
Bats Musketeer Tornado Zap Archers
Zap Musketeer Valkyrie Mega Knight
Musketeer Tornado
Tornado Archers Musketeer Valkyrie Mega Knight
Bats Archers Valkyrie Zap Musketeer Tornado Mega Knight
Musketeer Bats Zap Archers Tornado
Mega Knight Bats Zap Musketeer Valkyrie
Valkyrie Mega Knight Bats Zap Tornado
Mega Knight
Tornado Zap Mega Knight
Mega Knight Bats Musketeer Valkyrie Tornado
Mega Knight Bats Zap Archers Musketeer Valkyrie Tornado
Zap Valkyrie Tornado Bats Archers Musketeer Mega Knight
Musketeer Tornado
Valkyrie Mega Knight Bats Archers Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Archers
Zap Archers Musketeer Valkyrie Mega Knight
Mega Knight Bats Zap Musketeer Valkyrie
Valkyrie Mega Knight Bats Zap Musketeer Tornado
Musketeer Valkyrie Mega Knight
Bats Zap Archers Musketeer Tornado
Bats Archers Musketeer Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Bats Valkyrie Tornado
Musketeer
Mega Knight Bats Musketeer Valkyrie
Mega Knight Zap Valkyrie Tornado
Mega Knight Valkyrie
Archers Musketeer Valkyrie Mega Knight
Bats Zap Archers Musketeer Valkyrie Tornado
Bats Valkyrie Mega Knight Zap Archers Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Tornado
Musketeer Valkyrie
Zap Valkyrie Mega Knight
Bats Zap Musketeer Tornado
Archers Musketeer Tornado
Zap Tornado
Zap Tornado
Bats Musketeer Tornado
Zap Musketeer Valkyrie Tornado
Zap Archers Musketeer Tornado
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer Mega Knight
Tornado
Bats
Zap Archers Musketeer Mega Knight
Zap Valkyrie Tornado Mega Knight
Musketeer Mega Knight
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Valkyrie Mega Knight
Zap Musketeer Tornado
Zap Musketeer Tornado Mega Knight
Zap Musketeer Tornado
Bats Zap Archers Musketeer Tornado
Zap Bats Musketeer
Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Bats Archers Musketeer
Zap Archers Musketeer Tornado
Musketeer Valkyrie Mega Knight
Zap Musketeer
Zap Tornado
Musketeer Mega Knight
Zap Bats Musketeer Tornado
Bats Zap Musketeer Tornado
Zap Musketeer Tornado Mega Knight

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