My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter P.E.K.K.A Golem Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Hunter Electro Wizard
The Log
Hunter
Earthquake
Arrows
Royal Delivery
Valkyrie Hunter P.E.K.K.A Electro Wizard
Fireball
Hunter Electro Wizard
Poison
Hunter Electro Wizard
Lightning
Valkyrie Hunter Electro Wizard Archer Queen
Rocket
Valkyrie Hunter Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hunter Electro Wizard Archer Queen Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Hunter Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Golem Lightning
Valkyrie
Hunter P.E.K.K.A Electro Wizard Archer Queen
Hunter
Valkyrie P.E.K.K.A Golem
Lightning
Golem Arrows
P.E.K.K.A
Arrows Electro Wizard Valkyrie Hunter Archer Queen
Golem
Arrows Lightning Hunter Electro Wizard Archer Queen
Electro Wizard
P.E.K.K.A Valkyrie Golem
Archer Queen
Valkyrie P.E.K.K.A Golem

Defense Synergies 0 10

Arrows
Valkyrie Lightning P.E.K.K.A
Valkyrie
Arrows Hunter P.E.K.K.A Electro Wizard Archer Queen
Hunter
Valkyrie P.E.K.K.A Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie Hunter Electro Wizard
Golem
Electro Wizard
Valkyrie Hunter P.E.K.K.A
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Wizard
Hunter P.E.K.K.A Valkyrie Electro Wizard
Hunter P.E.K.K.A Valkyrie Lightning Electro Wizard
Hunter P.E.K.K.A Valkyrie Electro Wizard
Lightning Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie Hunter Electro Wizard
Hunter Lightning Electro Wizard Arrows
Lightning Arrows Valkyrie P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A Archer Queen
Valkyrie Hunter Electro Wizard
Valkyrie Electro Wizard Arrows Hunter
Arrows Hunter Electro Wizard
Hunter P.E.K.K.A Valkyrie Lightning Electro Wizard
Valkyrie Arrows Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Hunter Lightning P.E.K.K.A Electro Wizard
Arrows Valkyrie Hunter P.E.K.K.A Electro Wizard
Arrows Valkyrie Hunter Electro Wizard
Arrows Valkyrie Hunter Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Valkyrie Arrows Hunter P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Hunter Lightning
P.E.K.K.A Valkyrie Hunter Lightning Electro Wizard
Valkyrie Hunter Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Hunter
Arrows Hunter Electro Wizard
P.E.K.K.A Valkyrie Hunter Lightning Electro Wizard
P.E.K.K.A Valkyrie Hunter
Lightning P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie Hunter
Lightning P.E.K.K.A Arrows Valkyrie Electro Wizard Archer Queen
Lightning P.E.K.K.A Valkyrie Hunter
Valkyrie
Electro Wizard Valkyrie Hunter Lightning P.E.K.K.A Archer Queen
Arrows Valkyrie Hunter P.E.K.K.A Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie
Arrows Hunter
Arrows
Arrows Hunter Lightning
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Valkyrie Electro Wizard
Lightning Arrows Archer Queen
Lightning Hunter
Lightning Arrows
Lightning Arrows
Lightning Arrows Hunter
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Hunter Electro Wizard
Lightning Arrows Valkyrie
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Hunter
Arrows Hunter Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Arrows Hunter Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Hunter
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Hunter Electro Wizard Archer Queen
Arrows
Lightning Valkyrie Hunter Electro Wizard
Arrows Lightning
Lightning Arrows Archer Queen
P.E.K.K.A Archer Queen
Lightning Electro Wizard Archer Queen
Lightning Electro Wizard Archer Queen
Lightning Electro Wizard Archer Queen

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