My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Three Musketeers Prince Electro Giant Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Phoenix Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Prince Phoenix Skeleton King
Giant Snowball
Goblin Hut Three Musketeers Skeleton King
Zap
Goblin Hut Three Musketeers Prince Skeleton King
Barbarian Barrel
Goblin Hut Three Musketeers Skeleton King
The Log
Goblin Hut Three Musketeers Prince Skeleton King
Earthquake
Goblin Hut Skeleton King
Arrows
Goblin Hut Skeleton King
Royal Delivery
Goblin Hut Three Musketeers Prince Skeleton King
Fireball
Goblin Hut Three Musketeers Skeleton King
Poison
Goblin Hut Three Musketeers Phoenix Skeleton King
Lightning
Goblin Hut Three Musketeers Prince Phoenix Skeleton King
Rocket
Goblin Hut Three Musketeers Prince Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Phoenix Skeleton King Goblin Hut Prince Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Phoenix Skeleton King

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Skeleton King
Goblin Hut
Three Musketeers Mirror Prince
Three Musketeers
Goblin Hut Mirror
Mirror
Fireball Electro Giant Phoenix Goblin Hut Three Musketeers
Prince
Goblin Hut Electro Giant
Electro Giant
Mirror Prince
Phoenix
Mirror
Skeleton King
Fireball

Defense Synergies 1 3

Fireball
Mirror Goblin Hut
Goblin Hut
Fireball Mirror
Three Musketeers
Mirror
Fireball Goblin Hut
Prince
Electro Giant
Electro Giant
Prince
Phoenix
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Goblin Hut Three Musketeers Prince Phoenix
Goblin Hut Three Musketeers Prince
Goblin Hut Three Musketeers Prince Phoenix Skeleton King
Fireball Prince
Fireball
Three Musketeers Fireball Goblin Hut Phoenix
Fireball Electro Giant Phoenix
Three Musketeers Goblin Hut Prince Phoenix Skeleton King
Prince Phoenix
Fireball Goblin Hut Electro Giant Skeleton King
Three Musketeers Fireball Goblin Hut Phoenix
Goblin Hut Prince Fireball Three Musketeers
Fireball Three Musketeers Goblin Hut Prince Skeleton King
Goblin Hut Three Musketeers Prince Phoenix Skeleton King
Fireball Goblin Hut Three Musketeers Prince Electro Giant
Three Musketeers Fireball Goblin Hut Prince
Fireball Goblin Hut Three Musketeers Prince
Fireball Goblin Hut
Goblin Hut Three Musketeers Prince Phoenix
Fireball Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Prince Electro Giant
Fireball Prince Phoenix
Goblin Hut Prince
Prince Fireball Phoenix
Goblin Hut Three Musketeers Prince Phoenix
Fireball Electro Giant Goblin Hut Three Musketeers
Prince Fireball Goblin Hut Phoenix
Prince Phoenix
Fireball Goblin Hut Prince Phoenix
Goblin Hut Three Musketeers Phoenix
Goblin Hut Prince Phoenix
Fireball Prince Electro Giant Phoenix
Prince Fireball Three Musketeers Skeleton King
Fireball Three Musketeers Electro Giant
Goblin Hut Electro Giant Phoenix Fireball Three Musketeers Prince Skeleton King
Fireball Goblin Hut Electro Giant Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball Prince
Fireball
Fireball Electro Giant
Fireball
Fireball
Fireball Three Musketeers Prince
Fireball Prince
Fireball
Fireball Goblin Hut Three Musketeers
Fireball
Fireball Goblin Hut Prince
Fireball Goblin Hut Three Musketeers
Fireball Goblin Hut Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers Prince
Fireball Electro Giant
Fireball Prince
Fireball
Prince
Fireball
Electro Giant Fireball
Fireball
Fireball Prince
Fireball
Fireball Electro Giant
Fireball Goblin Hut Electro Giant
Fireball
Fireball
Fireball
Prince
Fireball
Fireball Goblin Hut Prince
Fireball Three Musketeers
Fireball
Fireball Three Musketeers Prince
Fireball Skeleton King
Fireball Electro Giant
Three Musketeers Prince
Electro Giant Fireball Skeleton King
Fireball
Fireball Prince Electro Giant

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