My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone Baby Dragon
Zap
Clone
Barbarian Barrel
Valkyrie Wizard Clone Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Clone Baby Dragon Giant Skeleton Electro Wizard
Fireball
Wizard Clone Baby Dragon Electro Wizard
Poison
Wizard Clone Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Clone Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Mini P.E.K.K.A Valkyrie

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Mirror Baby Dragon Giant Skeleton Electro Wizard
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Giant Skeleton Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Mirror
Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton Baby Dragon Electro Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Clone Giant Skeleton Electro Wizard
Giant Skeleton
Clone Mini P.E.K.K.A Valkyrie Wizard Mirror Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Clone Baby Dragon Giant Skeleton

Defense Synergies 1 13

Mini P.E.K.K.A
Electro Wizard Valkyrie Wizard Mirror Baby Dragon
Valkyrie
Mini P.E.K.K.A Wizard Mirror Baby Dragon Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Mirror
Mini P.E.K.K.A Valkyrie Electro Wizard
Clone
Baby Dragon
Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Wizard Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Baby Dragon Electro Wizard
Electro Wizard Wizard Baby Dragon
Valkyrie Baby Dragon Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Wizard Baby Dragon Giant Skeleton
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Giant Skeleton Electro Wizard
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Giant Skeleton Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mini P.E.K.K.A Valkyrie
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Baby Dragon Electro Wizard
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon
Baby Dragon Giant Skeleton
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Giant Skeleton
Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Baby Dragon Giant Skeleton Electro Wizard

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