My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Hunter Executioner P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Phoenix
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Knight Hunter Executioner
The Log
Royal Giant Hunter
Earthquake
Arrows
Royal Delivery
Knight Hunter Executioner P.E.K.K.A
Fireball
Hunter Executioner
Poison
Hunter Executioner Phoenix
Lightning
Knight Hunter Executioner Phoenix
Rocket
Hunter Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Freeze Hunter Phoenix Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Freeze Hunter

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Knight Freeze Phoenix
Knight
Executioner Arrows Hunter
Royal Giant
Arrows Hunter Executioner
Freeze
Arrows Phoenix
Hunter
Royal Giant Knight P.E.K.K.A
Executioner
Knight Royal Giant P.E.K.K.A
P.E.K.K.A
Arrows Hunter Executioner
Phoenix
Arrows Freeze

Defense Synergies 2 6

Arrows
Knight P.E.K.K.A Phoenix
Knight
Hunter Executioner Arrows Phoenix
Royal Giant
Freeze
Hunter
Hunter
Knight Freeze P.E.K.K.A
Executioner
Knight
P.E.K.K.A
Arrows Hunter
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Hunter P.E.K.K.A Knight Executioner Phoenix
Hunter P.E.K.K.A Knight Freeze Executioner
Hunter P.E.K.K.A Knight Phoenix
Arrows P.E.K.K.A
Arrows Freeze Hunter Executioner
Hunter Arrows Freeze Executioner Phoenix
Arrows P.E.K.K.A Phoenix
Hunter P.E.K.K.A Phoenix
Knight Hunter Phoenix
Executioner Arrows Knight Freeze Hunter
Arrows Hunter Executioner Phoenix
Hunter P.E.K.K.A Knight Freeze
Executioner Arrows Freeze Hunter P.E.K.K.A
P.E.K.K.A Knight Hunter Phoenix
Freeze Hunter P.E.K.K.A
Arrows Knight Hunter Executioner P.E.K.K.A
Arrows Knight Hunter Executioner
Arrows Freeze Hunter Executioner Knight
P.E.K.K.A Hunter Phoenix
Arrows Knight Hunter Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Hunter Executioner Phoenix
P.E.K.K.A Knight Hunter
Hunter P.E.K.K.A Knight Phoenix
P.E.K.K.A Knight Hunter Executioner Phoenix
Arrows Executioner Freeze Hunter
P.E.K.K.A Knight Hunter Phoenix
P.E.K.K.A Knight Hunter Phoenix
Freeze P.E.K.K.A Knight Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Knight Hunter Phoenix
P.E.K.K.A Arrows Phoenix
P.E.K.K.A Knight Hunter Executioner
Executioner
Phoenix Knight Freeze Hunter Executioner P.E.K.K.A
Arrows Executioner Freeze Hunter P.E.K.K.A Phoenix
Arrows
P.E.K.K.A
P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Executioner
Arrows
Arrows Knight Freeze
Executioner Arrows
Arrows Executioner Freeze Hunter
Arrows Executioner
Arrows Freeze Hunter Executioner
Arrows
Arrows Knight
Arrows Executioner
Knight Hunter Executioner
Arrows Freeze
Arrows
Arrows Hunter Executioner
Arrows Executioner
Arrows Freeze
Arrows Hunter Executioner
Arrows
Arrows
Arrows
Arrows Freeze Hunter Executioner
Arrows Hunter Executioner
Arrows
Arrows
Arrows Hunter Executioner
Freeze
Arrows Hunter
Arrows Freeze
P.E.K.K.A
Arrows
Freeze
Arrows Hunter Executioner
Freeze
Arrows
Knight Hunter Executioner
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Freeze
Executioner
Freeze Executioner
P.E.K.K.A

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