My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Executioner Cannon Cart Ice Wizard Royal Ghost Fisherman Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Goblin Giant Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Goblin Giant Golem Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Goblin Giant Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Princess
Zap
Goblin Giant Princess
Barbarian Barrel
Heal Spirit Wizard Princess
The Log
Heal Spirit Princess
Earthquake
Arrows
Heal Spirit Princess
Royal Delivery
Heal Spirit Mega Minion Wizard Princess Mother Witch
Fireball
Mega Minion Wizard Princess Mother Witch
Poison
Mega Minion Wizard Princess Mother Witch
Lightning
Mega Minion Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Rocket Golem Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Mega Minion Princess Mother Witch Wizard Rocket Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Mega Minion Princess Mother Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Mega Minion Wizard Goblin Giant
Mega Minion
Goblin Giant Golem Heal Spirit
Wizard
Heal Spirit Goblin Giant Golem
Rocket
Golem
Goblin Giant
Mega Minion Heal Spirit Wizard Mother Witch
Golem
Mega Minion Wizard Rocket Mother Witch
Princess
Mother Witch
Mother Witch
Goblin Giant Golem Princess

Defense Synergies 0 4

Heal Spirit
Mega Minion
Wizard Princess
Wizard
Mega Minion
Rocket
Goblin Giant
Princess
Golem
Princess
Mega Minion Goblin Giant Mother Witch
Mother Witch
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Wizard Goblin Giant
Mega Minion
Rocket Mega Minion
Mega Minion
Rocket Princess
Mega Minion Mother Witch
Mega Minion Rocket Wizard Princess
Rocket Goblin Giant
Princess
Mother Witch Mega Minion Wizard Goblin Giant Princess
Mega Minion Wizard Princess
Wizard Rocket
Wizard Rocket Mega Minion Princess
Rocket
Wizard
Mega Minion Wizard
Wizard Mega Minion Princess Mother Witch
Wizard Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion Wizard Rocket
Rocket Goblin Giant
Rocket Goblin Giant
Goblin Giant
Wizard Rocket Mother Witch Goblin Giant Princess
Rocket Mega Minion Goblin Giant
Goblin Giant
Rocket Mega Minion
Mega Minion Goblin Giant
Mega Minion
Rocket Goblin Giant
Rocket Wizard Goblin Giant
Wizard Princess
Mega Minion Rocket Goblin Giant
Mega Minion Wizard Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Princess
Rocket Goblin Giant
Rocket
Wizard Rocket
Wizard Mother Witch Mega Minion Rocket Goblin Giant Princess
Wizard Princess
Wizard Princess
Wizard
Rocket
Rocket Wizard Princess
Wizard Rocket Princess
Rocket Princess
Rocket Princess
Princess
Rocket Wizard Princess
Wizard Rocket Princess
Rocket
Rocket
Rocket Mega Minion Wizard Princess
Rocket Wizard Princess Mother Witch
Rocket
Rocket Wizard Princess
Rocket
Rocket
Mother Witch Wizard Princess
Mega Minion
Wizard Princess
Wizard Princess
Rocket
Wizard Princess Mother Witch
Rocket Mega Minion Wizard
Mega Minion
Wizard Rocket
Rocket Princess
Rocket Wizard Princess
Rocket Princess
Rocket Mega Minion Wizard Princess
Mega Minion Wizard Rocket Princess
Wizard Princess
Rocket
Mega Minion
Rocket Princess
Rocket Princess
Rocket Goblin Giant Princess

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