My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Missing cards in your collection

Void Goblin Drill Phoenix Night Witch Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Skeleton Army Giant Skeleton
Giant Snowball
Royal Hogs Three Musketeers Skeleton Army
Zap
Inferno Tower Royal Hogs Three Musketeers Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Royal Hogs Three Musketeers Skeleton Army Giant Skeleton
The Log
Mini P.E.K.K.A Royal Hogs Three Musketeers Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Royal Hogs Three Musketeers Skeleton Army Giant Skeleton
Fireball
Inferno Tower Wizard Royal Hogs Three Musketeers Skeleton Army
Poison
Inferno Tower Wizard Royal Hogs Three Musketeers Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Three Musketeers
Rocket
Inferno Tower Wizard Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Freeze Inferno Tower Wizard Royal Hogs Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mini P.E.K.K.A Freeze Inferno Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Royal Hogs Giant Skeleton
Inferno Tower
Wizard
Mini P.E.K.K.A Royal Hogs Giant Skeleton
Royal Hogs
Mini P.E.K.K.A Wizard Three Musketeers
Three Musketeers
Royal Hogs
Skeleton Army
Freeze
Giant Skeleton
Mini P.E.K.K.A Wizard

Defense Synergies 1 8

Mini P.E.K.K.A
Wizard Skeleton Army Freeze
Inferno Tower
Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Freeze Giant Skeleton
Royal Hogs
Three Musketeers
Skeleton Army
Inferno Tower Mini P.E.K.K.A Wizard Freeze Giant Skeleton
Freeze
Mini P.E.K.K.A Wizard Skeleton Army
Giant Skeleton
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Three Musketeers
Mini P.E.K.K.A Inferno Tower Three Musketeers Skeleton Army Freeze Giant Skeleton
Mini P.E.K.K.A Inferno Tower Three Musketeers Skeleton Army
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Freeze
Inferno Tower Three Musketeers Wizard Freeze
Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower Three Musketeers Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower Giant Skeleton
Skeleton Army Wizard Freeze Giant Skeleton
Inferno Tower Three Musketeers Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Wizard Three Musketeers Freeze Giant Skeleton
Wizard Three Musketeers Skeleton Army Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Tower Skeleton Army Three Musketeers
Inferno Tower Skeleton Army Mini P.E.K.K.A Three Musketeers Freeze
Wizard Three Musketeers Mini P.E.K.K.A Inferno Tower Skeleton Army
Wizard Three Musketeers Skeleton Army
Wizard Freeze Giant Skeleton
Mini P.E.K.K.A Inferno Tower Three Musketeers
Wizard Skeleton Army Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Inferno Tower Giant Skeleton
Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Mini P.E.K.K.A Three Musketeers Skeleton Army
Wizard Three Musketeers Freeze
Mini P.E.K.K.A Skeleton Army Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower Giant Skeleton Skeleton Army
Freeze Giant Skeleton Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Three Musketeers Skeleton Army
Mini P.E.K.K.A Inferno Tower Giant Skeleton
Skeleton Army Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Inferno Tower Wizard Three Musketeers
Wizard Three Musketeers Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A Three Musketeers Freeze Giant Skeleton
Mini P.E.K.K.A Inferno Tower Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton
Wizard
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Mini P.E.K.K.A Three Musketeers
Wizard
Wizard
Three Musketeers
Freeze
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Giant Skeleton
Wizard
Freeze Wizard
Wizard
Wizard
Wizard
Wizard Freeze
Mini P.E.K.K.A
Wizard
Freeze
Giant Skeleton
Wizard
Skeleton Army Freeze
Wizard Three Musketeers
Freeze
Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Giant Skeleton
Three Musketeers
Freeze Giant Skeleton
Freeze Giant Skeleton

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