My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Elixir Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Dart Goblin Witch Lumberjack
Zap
Goblin Gang Firecracker Dart Goblin Witch
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Elixir Golem Witch Lumberjack
The Log
Goblin Gang Firecracker Dart Goblin Elixir Golem Witch Lumberjack
Earthquake
Goblin Gang Firecracker Elixir Golem Witch
Arrows
Goblin Gang Firecracker Dart Goblin Witch
Royal Delivery
Goblin Gang Firecracker Dart Goblin Elixir Golem Witch Lumberjack
Fireball
Goblin Gang Firecracker Dart Goblin Elixir Golem Witch Lumberjack
Poison
Goblin Gang Firecracker Dart Goblin Elixir Golem Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Dart Goblin Elixir Golem Fireball Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Dart Goblin Elixir Golem

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Dart Goblin Elixir Golem
Firecracker
Elixir Golem Goblin Gang Dart Goblin Lumberjack Mega Knight
Dart Goblin
Goblin Gang Firecracker Elixir Golem Mega Knight
Elixir Golem
Firecracker Goblin Gang Dart Goblin Fireball Witch Lumberjack
Fireball
Elixir Golem Mega Knight
Witch
Elixir Golem Lumberjack Mega Knight
Lumberjack
Firecracker Elixir Golem Witch Mega Knight
Mega Knight
Firecracker Dart Goblin Fireball Witch Lumberjack

Defense Synergies 0 12

Goblin Gang
Firecracker Dart Goblin Lumberjack
Firecracker
Goblin Gang Dart Goblin Lumberjack Mega Knight
Dart Goblin
Goblin Gang Firecracker Lumberjack Mega Knight
Elixir Golem
Fireball
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Goblin Gang Firecracker Dart Goblin Fireball Witch
Mega Knight
Firecracker Dart Goblin Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball
Lumberjack Goblin Gang Firecracker Dart Goblin Witch Mega Knight
Goblin Gang Witch Lumberjack Mega Knight Dart Goblin
Witch Lumberjack Goblin Gang Firecracker Dart Goblin Mega Knight
Firecracker Fireball Lumberjack Mega Knight
Goblin Gang Fireball Firecracker Dart Goblin Lumberjack Mega Knight
Dart Goblin Goblin Gang Firecracker Fireball Witch
Dart Goblin Fireball Mega Knight
Witch Goblin Gang Lumberjack
Goblin Gang Firecracker Dart Goblin Lumberjack Mega Knight
Goblin Gang Dart Goblin Witch Firecracker Fireball Lumberjack Mega Knight
Goblin Gang Firecracker Dart Goblin Fireball Witch
Lumberjack Mega Knight Goblin Gang Fireball Witch
Fireball Mega Knight Goblin Gang Firecracker Dart Goblin Witch Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Fireball Lumberjack Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Witch Lumberjack
Fireball Mega Knight Goblin Gang Firecracker Dart Goblin Witch Lumberjack
Witch Firecracker Dart Goblin Fireball Lumberjack Mega Knight
Dart Goblin Lumberjack
Goblin Gang Mega Knight Firecracker Dart Goblin Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Fireball Witch
Fireball Goblin Gang Firecracker Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Witch
Goblin Gang Lumberjack Mega Knight Fireball
Goblin Gang Witch Lumberjack Mega Knight
Firecracker Fireball Goblin Gang Dart Goblin Witch
Goblin Gang Dart Goblin Fireball Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Fireball Witch
Witch Goblin Gang Dart Goblin
Mega Knight Dart Goblin Witch Lumberjack
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Witch Lumberjack
Firecracker Dart Goblin Fireball Witch Mega Knight
Goblin Gang Witch Firecracker Dart Goblin Fireball Lumberjack
Mega Knight Firecracker Dart Goblin Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin
Firecracker Fireball Dart Goblin
Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Dart Goblin Witch
Firecracker Dart Goblin Witch
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Goblin Gang Fireball Lumberjack
Firecracker Dart Goblin Fireball
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Witch
Firecracker Dart Goblin Fireball Mega Knight
Fireball
Firecracker Dart Goblin Fireball Mega Knight
Firecracker Dart Goblin Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Dart Goblin Witch
Fireball Witch Mega Knight
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Witch
Firecracker Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Goblin Gang Dart Goblin Fireball Witch
Fireball Firecracker Dart Goblin Witch
Fireball
Fireball Goblin Gang Firecracker Dart Goblin Lumberjack Mega Knight
Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin Mega Knight
Goblin Gang Firecracker Dart Goblin Fireball Witch
Firecracker Dart Goblin Fireball Witch
Firecracker Dart Goblin Fireball Witch Mega Knight

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