My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Drill Electro Giant Fisherman Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Hunter Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Rascals Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde
Giant Snowball
Goblins Bomber Minion Horde
Zap
Goblins Bomber Minion Horde Goblin Giant
Barbarian Barrel
Goblins Bomber Rascals Hunter
The Log
Goblins Bomber Rascals Hunter
Earthquake
Bomber
Arrows
Goblins Bomber Minion Horde Rascals
Royal Delivery
Goblins Bomber Minion Horde Rascals Hunter
Fireball
Bomber Minion Horde Rascals Hunter
Poison
Bomber Minion Horde Rascals Hunter
Lightning
Hunter
Rocket
Minion Horde Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Earthquake Hunter Minion Horde Rascals Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Earthquake Hunter

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Goblin Giant Mega Knight
Minion Horde
Mega Knight Rascals Goblin Giant
Rascals
Minion Horde
Earthquake
Hunter Goblin Giant Mega Knight
Hunter
Earthquake Goblin Giant Mega Knight
Goblin Giant
Bomber Minion Horde Earthquake Hunter
Mega Knight
Minion Horde Bomber Earthquake Hunter

Defense Synergies 0 5

Goblins
Bomber Minion Horde Hunter
Bomber
Goblins
Minion Horde
Goblins
Rascals
Earthquake
Mega Knight
Hunter
Goblins Mega Knight
Goblin Giant
Mega Knight
Earthquake Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Minion Horde Goblin Giant
Minion Horde Hunter Goblins Bomber Rascals Mega Knight
Minion Horde Hunter Mega Knight Goblins Bomber Rascals
Minion Horde Hunter Goblins Bomber Rascals Mega Knight
Bomber Earthquake Mega Knight
Goblins Bomber Rascals Earthquake Hunter Mega Knight
Minion Horde Hunter Rascals
Earthquake Rascals Goblin Giant Mega Knight
Minion Horde Hunter Goblins Rascals
Goblins Bomber Minion Horde Rascals Hunter Mega Knight
Goblins Minion Horde Bomber Rascals Earthquake Hunter Goblin Giant Mega Knight
Minion Horde Hunter Rascals
Minion Horde Hunter Mega Knight Bomber Rascals Earthquake
Bomber Mega Knight Goblins Minion Horde Rascals Earthquake Hunter
Minion Horde Rascals Hunter Mega Knight
Minion Horde Rascals Hunter Mega Knight
Minion Horde Mega Knight Goblins Bomber Rascals Hunter
Mega Knight Goblins Bomber Minion Horde Rascals Hunter
Earthquake Hunter Bomber Rascals Mega Knight
Hunter
Bomber Rascals Mega Knight Goblins Minion Horde Earthquake Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Goblins
Bomber Hunter Mega Knight
Mega Knight Goblins Minion Horde Rascals Hunter Goblin Giant
Hunter Mega Knight Minion Horde Rascals Goblin Giant
Minion Horde Rascals Hunter Goblin Giant Mega Knight
Minion Horde Rascals Hunter Goblin Giant
Rascals Goblins Minion Horde Hunter Goblin Giant
Mega Knight Minion Horde Rascals Hunter Goblin Giant
Minion Horde Mega Knight Goblins
Minion Horde Goblin Giant
Mega Knight Minion Horde Rascals Hunter
Mega Knight Goblin Giant
Rascals Mega Knight Minion Horde Hunter Goblin Giant
Bomber Minion Horde Rascals Mega Knight
Rascals Goblins Bomber Minion Horde Hunter Goblin Giant
Mega Knight Bomber Minion Horde Rascals Earthquake Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Rascals
Earthquake Minion Horde Goblin Giant
Earthquake Rascals
Bomber Minion Horde Earthquake Mega Knight
Minion Horde Hunter Goblin Giant
Bomber Minion Horde Earthquake
Earthquake Hunter
Goblins Minion Horde
Minion Horde Earthquake
Earthquake Hunter
Earthquake Minion Horde
Earthquake
Earthquake Bomber Minion Horde Hunter
Earthquake Minion Horde Mega Knight
Earthquake
Bomber Minion Horde
Bomber Earthquake Hunter Mega Knight
Bomber Earthquake Mega Knight
Minion Horde Earthquake Mega Knight
Earthquake Minion Horde
Earthquake Bomber Hunter Mega Knight
Minion Horde
Earthquake Hunter
Mega Knight
Minion Horde Hunter
Minion Horde
Minion Horde
Bomber Minion Horde Earthquake Hunter Mega Knight
Minion Horde
Minion Horde Mega Knight
Earthquake
Minion Horde Earthquake
Hunter
Minion Horde Rascals Hunter Mega Knight
Bomber Earthquake
Minion Horde Mega Knight
Minion Horde Rascals
Goblin Giant Mega Knight

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