My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Skeleton Army Prince
Giant Snowball
Skeletons Fire Spirit Royal Recruits Skeleton Army
Zap
Skeletons Fire Spirit Skeleton Army Prince
Barbarian Barrel
Skeletons Fire Spirit Royal Recruits Skeleton Army Electro Wizard
The Log
Skeletons Fire Spirit Royal Recruits Skeleton Army Prince
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Fire Spirit Royal Recruits Skeleton Army
Royal Delivery
Skeletons Fire Spirit Royal Recruits Skeleton Army Prince Electro Wizard
Fireball
Skeleton Army Electro Wizard
Poison
Royal Recruits Skeleton Army Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Earthquake Skeleton Army Electro Wizard Prince Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Earthquake Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Recruits Prince
Royal Recruits
Fire Spirit Electro Wizard
Earthquake
Prince
Rocket
Skeleton Army
Prince
Fire Spirit Earthquake Electro Wizard
Electro Wizard
Royal Recruits Prince

Defense Synergies 0 10

Skeletons
Fire Spirit Earthquake Prince Electro Wizard
Fire Spirit
Skeletons Royal Recruits Electro Wizard
Royal Recruits
Fire Spirit Skeleton Army
Earthquake
Skeletons
Rocket
Skeleton Army
Royal Recruits Prince Electro Wizard
Prince
Skeletons Skeleton Army Electro Wizard
Electro Wizard
Skeletons Fire Spirit Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Royal Recruits Electro Wizard
Skeleton Army Skeletons Royal Recruits Prince Electro Wizard
Rocket Skeleton Army Prince Skeletons Fire Spirit Royal Recruits Electro Wizard
Royal Recruits Skeleton Army Prince Skeletons Electro Wizard
Royal Recruits Earthquake Rocket Skeleton Army Prince
Skeleton Army Skeletons Fire Spirit Earthquake Electro Wizard
Rocket Electro Wizard Fire Spirit
Earthquake Rocket Royal Recruits Electro Wizard
Skeletons Royal Recruits Skeleton Army Prince
Skeleton Army Skeletons Fire Spirit Royal Recruits Prince Electro Wizard
Skeleton Army Electro Wizard Skeletons Royal Recruits Earthquake
Electro Wizard
Royal Recruits Skeleton Army Prince Skeletons Fire Spirit Earthquake Rocket Electro Wizard
Fire Spirit Rocket Skeleton Army Royal Recruits Earthquake Prince Electro Wizard
Royal Recruits Skeleton Army Prince Electro Wizard
Rocket Skeleton Army Royal Recruits Prince Electro Wizard
Skeletons Royal Recruits Skeleton Army Prince Electro Wizard
Fire Spirit Royal Recruits Skeleton Army Prince Electro Wizard
Earthquake Fire Spirit Royal Recruits Electro Wizard
Royal Recruits Prince Electro Wizard
Royal Recruits Skeleton Army Fire Spirit Earthquake Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Skeletons Prince Electro Wizard
Electro Wizard Rocket Prince
Royal Recruits Skeleton Army Skeletons Rocket Prince Electro Wizard
Royal Recruits Rocket Skeleton Army Prince Electro Wizard
Royal Recruits Skeletons Skeleton Army Prince
Fire Spirit Rocket Skeletons Electro Wizard
Royal Recruits Rocket Skeleton Army Prince Skeletons Electro Wizard
Royal Recruits Skeleton Army Prince
Royal Recruits Rocket Electro Wizard Skeletons Skeleton Army Prince
Royal Recruits Skeletons Skeleton Army
Royal Recruits Prince
Royal Recruits Rocket Skeleton Army Prince Electro Wizard
Royal Recruits Rocket Skeleton Army Prince Skeletons
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Electro Wizard Skeletons Rocket Prince
Royal Recruits Earthquake Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Rocket
Electro Wizard
Earthquake Rocket
Earthquake Royal Recruits Rocket Prince
Rocket Fire Spirit Earthquake
Fire Spirit Rocket
Fire Spirit Earthquake
Earthquake Fire Spirit
Rocket Fire Spirit Prince Electro Wizard
Rocket Royal Recruits Earthquake Prince Electro Wizard
Fire Spirit Rocket
Earthquake Rocket Fire Spirit
Earthquake Rocket
Earthquake Prince
Earthquake Rocket
Earthquake Royal Recruits Rocket
Earthquake Rocket
Rocket
Rocket Fire Spirit Earthquake Prince Electro Wizard
Rocket Fire Spirit Earthquake
Rocket Earthquake Prince
Rocket
Rocket Prince
Earthquake Rocket Royal Recruits
Earthquake Fire Spirit
Earthquake Electro Wizard
Prince
Rocket
Fire Spirit Electro Wizard
Rocket Electro Wizard
Earthquake Rocket
Rocket Electro Wizard
Prince
Rocket Earthquake
Earthquake Electro Wizard Fire Spirit Royal Recruits Rocket Skeleton Army Prince
Rocket Fire Spirit Electro Wizard
Rocket Prince Electro Wizard
Earthquake
Rocket
Royal Recruits Prince
Royal Recruits Rocket Electro Wizard
Rocket Electro Wizard
Royal Recruits Rocket Prince Electro Wizard

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