My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner
Giant Snowball
Goblins Miner
Zap
Goblins
Barbarian Barrel
Goblins Rascals Giant Skeleton Electro Wizard
The Log
Goblins Rascals Giant Skeleton
Earthquake
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Giant Skeleton Miner Electro Wizard
Fireball
Rascals Electro Wizard
Poison
Rascals Electro Wizard
Lightning
Ice Golem Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Miner Electro Wizard Rascals Rocket Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Ice Golem Miner Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Ice Golem
Rascals
Miner Electro Wizard
Ice Golem
Goblins Miner Electro Wizard
Rocket
Miner
Giant Skeleton
Lightning Miner Electro Wizard
Lightning
Giant Skeleton
Miner
Goblins Rascals Ice Golem Rocket Giant Skeleton Electro Wizard
Electro Wizard
Rascals Ice Golem Giant Skeleton Miner

Defense Synergies 0 6

Goblins
Ice Golem Giant Skeleton Electro Wizard
Rascals
Ice Golem
Goblins Giant Skeleton Electro Wizard
Rocket
Giant Skeleton
Goblins Ice Golem Electro Wizard
Lightning
Miner
Electro Wizard
Goblins Ice Golem Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Ice Golem Electro Wizard
Goblins Rascals Electro Wizard
Rocket Goblins Rascals Giant Skeleton Lightning Electro Wizard
Goblins Rascals Electro Wizard
Lightning Rocket Giant Skeleton
Goblins Rascals Electro Wizard
Rocket Lightning Electro Wizard Rascals
Rocket Lightning Rascals Ice Golem Giant Skeleton Electro Wizard
Goblins Rascals
Goblins Rascals Ice Golem Giant Skeleton Miner Electro Wizard
Goblins Electro Wizard Rascals Ice Golem Giant Skeleton
Rascals Electro Wizard
Rascals Rocket Giant Skeleton Lightning Electro Wizard
Rocket Goblins Rascals Electro Wizard
Rascals Electro Wizard
Rocket Rascals Lightning Electro Wizard
Goblins Rascals Electro Wizard
Goblins Rascals Electro Wizard
Rascals Ice Golem Giant Skeleton Electro Wizard
Electro Wizard
Rascals Goblins Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Ice Golem Giant Skeleton Electro Wizard
Electro Wizard Ice Golem Rocket Lightning Miner
Giant Skeleton Goblins Rascals Ice Golem Rocket Lightning Electro Wizard
Rocket Giant Skeleton Lightning Rascals Ice Golem Electro Wizard
Giant Skeleton Rascals
Rocket Rascals Ice Golem Electro Wizard
Rascals Rocket Goblins Ice Golem Giant Skeleton Lightning Electro Wizard
Giant Skeleton Rascals
Rocket Giant Skeleton Lightning Electro Wizard Goblins Ice Golem
Rascals Giant Skeleton
Rocket Lightning Giant Skeleton Electro Wizard
Rascals Rocket Giant Skeleton Lightning Ice Golem
Rascals
Rascals Electro Wizard Goblins Ice Golem Rocket Giant Skeleton Lightning
Rascals Ice Golem Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Ice Golem Rocket Giant Skeleton
Miner Electro Wizard
Rocket Lightning Giant Skeleton Miner
Lightning Rascals Ice Golem Rocket Giant Skeleton
Rocket
Ice Golem Rocket
Ice Golem Lightning
Miner Lightning
Rocket Lightning Goblins Electro Wizard
Rocket Lightning Miner Electro Wizard
Lightning Rocket
Rocket Lightning Ice Golem Miner
Lightning Rocket
Lightning Ice Golem
Rocket Lightning
Lightning Rocket
Lightning Rocket
Rocket Lightning
Rocket Lightning Electro Wizard
Rocket Lightning Miner
Rocket Lightning Giant Skeleton
Rocket Lightning
Rocket Lightning
Rocket Lightning
Ice Golem
Miner Lightning Electro Wizard
Lightning Miner
Rocket Lightning Miner
Lightning Ice Golem Electro Wizard
Rocket Lightning Electro Wizard
Lightning
Lightning Rocket Miner
Rocket Lightning Electro Wizard
Giant Skeleton
Rocket Lightning
Lightning Electro Wizard Rocket
Rocket Lightning Electro Wizard
Lightning Miner Rascals Rocket Electro Wizard
Ice Golem Lightning
Rocket Lightning Giant Skeleton
Rascals Rocket Giant Skeleton Lightning Electro Wizard
Rocket Lightning Electro Wizard
Lightning Rocket Giant Skeleton Miner Electro Wizard

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